Jack of all trades, master of none. The Crew 2 is ultimately a more enjoyable experience than the first game, but one that also buckles under its own broad ambition.
Jack of all trades, master of none. The Crew 2 is ultimately a more enjoyable experience than the first game, but one that also buckles under its own broad ambition.
Ideas can be peculiar things. At times they can feel so tangible and the quality of an idea, the execution, the realisation of it, can become almost obsolete next to the idea itself.
As much as Willie Nelson likes to sing about them, road trips aren't always the perfect getaway. Driving along the open road, sharing p...
Fast Fav makes everything better; The cheerier tone is a welcome change; A jack of all trades..
...but master of none; Still no offline mode
Squinting at the horizon
Handling is improved; Impressive visuals
Far too many cutscenes; Weirdly inconsistent physics; Empty; lifeless world
sprawling racer wastes its potential
Far from the land of opportunity.
This time around, Ivory Tower brought a bunch more toys.
This game is a fun open world racing game, it feels more like I'm playing an RPG most of the time... Something something along the lines of Diablo 3, you grind out the races to get better loot and ultimately gain better vehicles.
I'll admit that The Crew 2 is the first racing game I've picked up in a long time. As such, I wanted a game to get truly excited about, like in the days of Burnout Revenge and Need for Speed: Hot Pursuit.
Vehicles look and sound fantastic; Lots of customization; Variety of vehicles; Addition of boats and aircrafts
World lacks personality; Voice-acting is just plain bad; Story missing "pull" factor; AI issues
Games under the Ubisoft banner typically have big open worlds that are absolutely brimming with things to do. I've never played an Assassin's Creed or Far Cry game without, at some stage, feeling overwhelmed by the bombardment of side quests or points of interest.
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