The Crew 2 review
The original game might have gone a little overboard with the whole Fast and Furious-style, crims-turn-good storyline, but there was still plenty there to give The Crew 2’s developers a solid base to carve out a sequel. Get beyond the scaled-down version of the USA you’re driving around, though, and there’s little here that connects the two together. The game world feels hollow and inconsistent. The cars aren’t as free to roam as they once were. The planes take precision and practice that feels at odds with the arcade-style racing. And why is it snowing on the Hollywood sign?! With open-world racing rival Forza Horizon having set the bar, Ubisoft hasn’t done enough at launch to make The Crew 2 stand out. There’s still hope that future updates will add more content and give players more reason to explore, but unless you’re desperate to take that virtual coast-to-coast road trip, you might want to wait and see what the season pass delivers later down the line.
Expansive, Ubisoft-esque USA; Plenty of aerial, marine automotive metal to drive
; Multiplayer integrates a lot smoother now;
Bizarro world weather and immersion-breaking detail; Little to keep you occupied on long road trips; No real multiplayer at launch
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