The Privateer series, the Wing Commander series, X3, Elite, Freespace, Freelancer, Starlancer, and now DarkStar One (We can Most missions start with an interface similar to that of Privateer.
The Privateer series, the Wing Commander series, X3, Elite, Freespace, Freelancer, Starlancer, and now DarkStar One (We can Most missions start with an interface similar to that of Privateer.
Once upon a time, there was a little genre called Space Simulations . Games like Elite, Freelancer, X and I-War crowded store shelves and allowed us to explore masterfully-crafted universes at our own pace; trading and battling our way to bigger ships and a brighter tomorrow.
Accessible controls; combat; trading and customisation open up the genre; An enormous; attractive galaxy to explore and conquer; It's a Space Sim! On a console!
Accessible controls; combat; trading and customisation open up the genre; An enormous; attractive galaxy to explore and conquer; It's a Space Sim! On a console! FINALLY; Horrible voice acting; even outside cutscenes; Newcomers to the genre may find it extremely repetitive; Ship customisation isn't...
If DarkStar One: Broken Alliance for the Xbox 360 seems entirely too familiar to some gamers, it's because it is a four-year old PC game. Don't expect any new features though. Broken Alliance is a basic port, with a new control interface, and a shiny graphical overcoat.
There aren't many opportunities on modern consoles to gallivant about the galaxy shooting space pirates and trading android parts, so DarkStar One: Broken Alliance fills a very large void.
Fun; breezy; colorful space combat; Pretty galactic vistas; Intuitive control scheme; Long adventure; with lots of weapons and artifacts to collect
Story is hindered by blurry cutscenes and inconsistent voice acting; Copy-and-paste mission structure leads to tedium; Various bugs and glitches; Frame rate tends to drop when the action heats up
It's been out on the PC for years, but DarkStar One: Broken Alliance's expansive brand of space madness is a rare commodity on consoles. At times unforgiving and unrepentantly rough around the edges, this space combat sim demands patient and careful play. Is that asking too much in this day and age?
DarkStar One: Broken Alliance fast-paced action within a vast and authentic universe that sees players exploring the vast reaches of space, encountering, battling and trading with six mysterious alien races in a quest to unravel the mysterious death of the protagonist's father.
Originally released on PC four years ago Darkstar One has taken its sweet time to come to console. Has it been worth the wait?
More than 20 hours long; entertaining space combat
Average graphics; ill conceived menus; poor voice acting; repetitive missions
DarkStar One: Broken Alliance review
Darkstar One is a very odd addition to the Xbox 360 roster. For one, it's not an FPS, a racer or a hack and slasher, which puts it in a very exclusive club these days. Also, it's a straight port of a relatively obscure space-combat game that first appeared on the PC back in 2006.
Have these developers never seen a good menu system?
A huge universe to explore
Each star system is nearly identical to the next
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