Nice might see the ancient elves & dwarves.
Nice might see the ancient elves & dwarves.
The Elder Scrolls is undeniably one of the most popular and critically acclaimed RPG series of all time. As a result, fans have developed an expectation when it comes to new releases, so The Elder Scrolls Online has a lot of weight on its shoulders.
To be explicitly clear, if you don't enjoy MMORPGs, you probably won't enjoy . Its strong character progression and combat systems better suit the offline Elder Scrolls games than in most MMOs, but it's very much a game about adventuring with other players.
Entertaining story; Unique crafting; Challenging dungeons
Major bugs; Repetitive Dark Anchors
Elder Scrolls Online struggles to balance between its single-player legacy and its decidedly MMO trappings. Some of its ideas work really well, but the rest is either derivative or half-baked.
Excellent PvP; Some creative quests; Plenty to justify the subscription cost
Inconsistent design; Far too close to the standard MMO; Draws too many comparisons to other; better games
Reviewing a massively multiplayer game like The Elder Scrolls Online is an enormous task. With a sprawling world, vast character and class options, a colossal number of quests, and untold hours of voice work, writing a full review after playing for a few days isn't fair.
Writing a review for a game like this would simply transform into a real marathon and being confined to the 2k characters limit doesn't help. So this stays mostly for a "first impression" and will be brief. 1.
We've cursed more over the course of the last twelve days than in our entire adult lives. Lines have been crossed and less than human sounds have been uttered as our fists have come crashing down on our desk. A metal letter tray from IKEA has been twisted beyond recognition.
The Elder Scrolls franchise has been out there for a long time, as a series of successful Role-Playing Games (RPG's). This release, about 3 years after the last one (one of the greatest RPG's ever created, The Elder Scrolls V: Skyrim), changes everything.
Huge world; good change from RPG to MMORPG
Combat may sometimes feel weird; Not that good for playing solo
Can you afford to play ESO? The real question is can you afford not to play it? Find out in our Elder Scrolls Online review.
There are very few properties across any franchise that can say that they've snared players for nearly (or even over) 1000 hours. The Elder Scrolls can make that claim, and without too much effort. Arena, Daggerfall, Battlespire, Redguard, Morrowind, Oblivion, and Skyrim have truly created worlds.
Lockpicking and crafting are fun; Incredible variety of build options; Crafting feels worthwhile; Stable with a solid network implementation; Graphically beautiful
Grouping system is awful; Quests devolve into flash mobs; UI is painful in MANY places; Repetition is rampant; Bots…so many bots
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