The Elder Scrolls Online – a few problems, a lot of potential
There are very few properties across any franchise that can say that they've snared players for nearly (or even over) 1000 hours. The Elder Scrolls can make that claim, and without too much effort. Arena, Daggerfall, Battlespire, Redguard, Morrowind, Oblivion, and Skyrim have truly created worlds.
Lockpicking and crafting are fun; Incredible variety of build options; Crafting feels worthwhile; Stable with a solid network implementation; Graphically beautiful
Grouping system is awful; Quests devolve into flash mobs; UI is painful in MANY places; Repetition is rampant; Bots…so many bots