For a game that relies so heavily on perspective-based puzzles that require players to look at things in new ways, it's more than a little frustrating that Rime so unmistakably resembles so many games before it.
For a game that relies so heavily on perspective-based puzzles that require players to look at things in new ways, it's more than a little frustrating that Rime so unmistakably resembles so many games before it.
There's a common saying that a picture is worth a thousand words. A picture can transport you to a specific time and place; a memory; a feeling. A picture, as the idiom goes, tells the reader much more than literal words can.
Perception is a game defined by limitations. Its main character, Cassie, is blind, its aesthetics are limited to a narrow palette of colors and simple textures, and its game play is limited to point-and-click exploration and a frustrating central mechanic that further restricts Cassie's mobility.
I try to support more thoughtful, independent developers as well as enjoy mainstream violent shooter type stuff. But this kind of thing is a palate cleanser. The puzzles aren't too difficult or unfair, the atmosphere is really haunting and rather beautiful, and (I'm near the end) the levels each...
After years of delay, this beautiful-looking indie game is finally finished – but is it really as unique as it looks
None of those puzzles are very difficult or original, and the platforming is even more straightforward; Mishandled storytelling, and a general lack of challenge or context
Rime is a beautiful but shallow puzzle-platformer that's a bit too derivative.
RiME tells the story of a child who washes up on an apparently deserted island, but this game has been a long time coming. The Ico style game play and Windwaker inspired aesthetic won RiME more than a few fans at Gamescom 2013.
Rime begins with a child suddenly waking up in a mysterious location. As a player, you have no idea why you're there, how you got there, or what your goal is. It's an opening that has become increasingly familiar in the world of independent and indie-style games, but it's an undeniably effective way...
RiME is an open-world, third-person view, adventure and puzzle game.
RiME didn't exactly have the smoothest of times from its initial announcement to its release. Surfacing as an intriguing adventure, catching the attention of many – myself included – to then disappearing for about two years, and reappearing under a new publisher; the game's rocky road will...
Beautiful world; Enjoyable exploration; Simple yet effective puzzling and platforming; Emotionally affecting story
Brilliance of the first area doesn't quite carry through the rest of the game; Plot could be hard to follow
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