For a game that relies so heavily on perspective-based puzzles that require players to look at things in new ways, it's more than a little frustrating that Rime so unmistakably resembles so many games before it.
For a game that relies so heavily on perspective-based puzzles that require players to look at things in new ways, it's more than a little frustrating that Rime so unmistakably resembles so many games before it.
There's a common saying that a picture is worth a thousand words. A picture can transport you to a specific time and place; a memory; a feeling. A picture, as the idiom goes, tells the reader much more than literal words can.
Perception is a game defined by limitations. Its main character, Cassie, is blind, its aesthetics are limited to a narrow palette of colors and simple textures, and its game play is limited to point-and-click exploration and a frustrating central mechanic that further restricts Cassie's mobility.
I try to support more thoughtful, independent developers as well as enjoy mainstream violent shooter type stuff. But this kind of thing is a palate cleanser. The puzzles aren't too difficult or unfair, the atmosphere is really haunting and rather beautiful, and (I'm near the end) the levels each...
After years of delay, this beautiful-looking indie game is finally finished – but is it really as unique as it looks
None of those puzzles are very difficult or original, and the platforming is even more straightforward; Mishandled storytelling, and a general lack of challenge or context
The team at The Deep End Games knows what they're doing and they certainly have a passion/talent for their work since the creative director, Bill Gardner worked on the BioShock franchise.
Perception places you in the shoes of a blind girl as she explores a haunted mansion straight from her own nightmares. See our review
It was a bold strategy of Tequila Works to reacquire the rights to Rime from Sony after their funding had made it a PlayStation exclusive. It's one which should pay dividends and serve gamers as a whole because Rime is absolutely a darling title which deserves to be played by all, rather than just...
Eye for an eye
Great voice acting; Creepy sound design and atmosphere
Puzzles are rather easy; Too much hand holding; The Presence isn't a terrifying enemy; Echolocation can be frustrating
Out of nowhere, I was getting attacked by a bird. A giant bird, with a sharp, bony face and huge talons. A monster that would screech down out of the sky and grab me if I spent too long in the open air. I had a problem with this bird already.
Copyright © Global Compare Group Limited t/a PriceMe 2024