So for some reason I was really excited about this game - I like a "dumb fun" First Person Shooter as much as the next guy, and I heard this one had some decent chaos/explosions, etc...
So for some reason I was really excited about this game - I like a "dumb fun" First Person Shooter as much as the next guy, and I heard this one had some decent chaos/explosions, etc...
The graphics were very average for a game that is worth $70, I brought this game at $9 and personally believe it isnt even worth that. Although I brought this game in the hopes it was similar to another game by CM called "Black" but it isnt :(
ok if you like it hard going
Worst game to buy. Buy it at your own peril....
Il est clair que d'empiéter sur le marché des FPS avec une nouvelle licence n'est pas aisé, tant le volume et la qualité d'autres productions sont déjà bien présents. Toutefois, cela n'a pas empêché le studio Codemasters de bâtir Bodycount .
Défoulant
IA désastreuse; Gameplay mou et lourd; Techniquement dépass; Niveaux recyclés; Multi sans intérêt; Durée de vie limitée
Bodycount has been pinned as the spiritual successor to Black, but this couldn't be any further from the truth. The latter was full of quality at the end of the last generation's lifespan, while this title whimpers to a halt in a key point of 2011's gaming calendar.
This game is a brand new level of racism. I've played it for a few hours now, and I killed hundreds of black people. Also they are the dumbest enemies in video game history, making the Goombas from Super Mario Brothers looking like geniuses.
So I was at Best Buy and I saw this game called Bodycount I had no idea about the ratings nor have I played the demos. It looked fun so I bought it for $40.00. When I after the first mission I quit the game, put it back in the box and never touched since.
John McTiernan's Predator had guns, muscles, attitude, explosions and was situated in a jungle. That's already a guaranteed 7/10 before the movie even begins, and an example of how to do it right. So how did Codemasters manage to make a video game about blowing shit up so average?
There are some games that give off an eerie sense of simply being unfinished. Bodycount seems like it had, at one point, aspirations of greatness. There are some interesting elements that suggest a more expansive design which, for whatever reason, was left to the wayside by the time the game...
Decent presentation; Solid feel to weapons; Some expansive levels
A short game that reuses levels; Uninspired level design; No personality; Annoying cover system
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