When it needs to it delivers a satisfying experience but at the next turn throws frustration in your face. I wouldn't mind but it's in unequal measures.
When it needs to it delivers a satisfying experience but at the next turn throws frustration in your face. I wouldn't mind but it's in unequal measures.
While doffs its cap to any developer brave enough to experiment with newfangled motion controls, it takes pendulous and unwavering self-belief for any coder to try and deliver survival horror thrills and chills using the Xbox 360 Kinect.
Parents need to know RISE OF NIGHTMARES is most definitely not for children. The game is very gory and bloody and lets you kill, decapitate, and dismember many zombie-like humans using melee weapons.
Awesome game! the only reason i sent this back after a couple of days is i had only lent the kinect! this and Kinect sports have persuded me to get one for Crimbo!
Hey grown-ups, at long last and long overdue comes a game designed specifically for the Kinect motion control system camera thing that's aimed right at you. You can tell because it carries an 18 certificate from the British Board of Film Classification despite it not being a film.
I love the thought of zombies and kinect together but it is very hard to control where your going I played it for awhile but gave up
Rise of Nightmares for Kinect is a game that sets a few milestones, both globally in terms of being the first M-rated Kinect game released and personally in terms of being my first real foray into Kinect gaming.
Nice &best
First off cannot believe the bad reviews on Metacritic. I took a chance with this and can safely say I'm glad I did. Its now my favourite Kinect game. It lays down the blueprint for other games to build on in the future. Very good fun. Give it a go and star in your own horror movie.
Just as we thought Kinect was about to get its first AAA title, Rise of Nightmares arrives on the scene with a little more than a whimper. It never seems to truly realise the potential of Kinect, instead implementing mechanics that are best served mapped to a traditional controller (including the...
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