The most pleasant, surprising thing about Sega's Rise of Nightmares is its mere existence. Where no one dared to go, Sega has put one foot forward and ran head-first into the deep end of motion controlled gaming.
The most pleasant, surprising thing about Sega's Rise of Nightmares is its mere existence. Where no one dared to go, Sega has put one foot forward and ran head-first into the deep end of motion controlled gaming.
is Sega's second attempt to offer Kinect owners something a little more substantial than fitness and dancing titles.
Rise of Nightmares is a decent horror game with great ideas and a spooky atmosphere but is let down by clunky movement controls.
Perhaps it's greatest feat is in convincing us that, just maybe, the Kinect device will never be able to do anything more sophisticated than waving your hands around and sidestepping to beat a boss.
in this era so far too many zombie games i admit there are a few good ones but after a while it tends to get boring because you kind of get the feel of whats it about or whats gonna happen, am a huge zombie fan and i read watch and play it as well.
Rise of Nightmares embodies everything Kinect shouldn't be. One of the biggest problems with Kinect is controlling your avatar. I've yet to see a game where you can successfully control your character. Once you're no longer on rails with Kinect things fall apart in a hurry.
Brings the scary, but forgets to keep it there.
Fairly original; tight Kinect based motion controls; will satisfy the most stringent gore hounds
Dated graphics; repetitive areas; not enough variety in enemies
After a short prologue in which your character dies by being squished in an Indiana Jones-esque closing wall trap, you take on the main role of Josh, vacationing in Romania with his wife Kate, hoping to fix a somewhat strained relationship.
It's pretty scary the first time Rise of Nightmares gets up in your face, spitting acid and snarling. But then you get a grip on it, look deeper, and realize that there's no intelligence behind its eyes, just a bundle of remembered impulses.
Remember in Mission Impossible 64 (you remember) when Ethan Hunt had to schmooze his way through the Russian Embassy to quietly incapacitate the Ambassador's aide, assume his face, then talk his way into the KGB headquarters?
Ambitious take on horror game controls; B-movie delight
Wonky use of Kinect; Imprecise movement and attacks; Moments of terror undercut by gaudy; ugly zombie nurses
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