Andi takes on the cartels in Ghost Recon Wildlands.
Fantastic gun play; More players means more fun; Loads to do
Forgettable story; Dull villains; An absolute bore if you're playing solo
Andi takes on the cartels in Ghost Recon Wildlands.
Fantastic gun play; More players means more fun; Loads to do
Forgettable story; Dull villains; An absolute bore if you're playing solo
The massive open world concept has defied all the human limits of RPG incursion. From creating your character to get yourself into the universe of special forces elite and finest team against Drug trafficking, Tom Clancy's franchise went above on this new GR. Just amazing
Like most people, I love open world gaming where you can go almost anywhere and do anything, in any order that you choose. Tom Clancy's Ghost Recon Wildlands takes that concept to the extreme, practically giving players the entire country of Bolivia as their sandbox warzone.
Note: This review is based on the PS4 Pro version and might not look, sound, and perform the same on other consoles or PC.
Very realistic Graphics and sound quality; Character, weapons, and gear customization; Extremely large map size with tons of main story and side quests to complete; Well done bullet physics and weapon handling; Interesting story and memorable bosses; Very enjoyable with friends
AI Teammates not always performing as they should; Enemy AI hit and miss on their intelligence and realistic behavior; Poorly done vehicle controls and handling
If real life Bolivia is anything like Ubisoft Bolivia then it's a worthy destination for any vacation. Just stay clear of the cartels I guess. Tom Clancy's Ghost Recon: Wildlands features one of the more beautiful open worlds you will find in any game.
There comes a point when you begin adding bits and pieces from various titles, specific open-world elements that have worked well enough in other games, mechanics from genres more conducive to the idea of leveling-up a character, an aesthetic that implies gritty realism, and things start to look a...
Ultimately, that's Wildlands' main issue. There's a pretty decent core to it, but everything from the monotonous mission design to the way the characters are introduced and immediately discarded to the lame audio to the overpowered AI just chips away at different parts of the game until you're left...
Your Ghost always appears in story cutscenes and gameplay as Nomad, the squad's leader (in co-op, all players always hear Nomad's voice whenever their character is speaking). Appearance and weapon customisation options are unfortunately not available for your A.I.
I love this game. I don't like having to stop playing.
Tom Clancy's fictional special forces operation is no stranger to adaptability. Over the course of the franchise's 15-year history, the interventionist Ghosts have stymied Russian ultranationalists, destabilized the North Korean army, and squelched a Mexican insurgency.
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