Been a while, Cosmos Gaming fans! This is BarGamer, your here-again, gone-again reviewer tonight. For your reviewing pleasure, I'll be tackling the Sword of the Stars series.
Been a while, Cosmos Gaming fans! This is BarGamer, your here-again, gone-again reviewer tonight. For your reviewing pleasure, I'll be tackling the Sword of the Stars series.
For
I sprint through the rooms I have already explored, remembering how two crates of ammo locked up before my eyes despite my high skill level, and stumble into an area I have not yet cleared.
+ Roguelike structure; + Variety
- Lack of story; - Limited innovation
The Sword of the Stars series takes players on an empire-building journey through the distant future, allowing them to research and design their own ships to conquer alien worlds and guard precious trade routes.
Using psychic powers to crush foes in a cloud of shrapnel
Going five levels in a row without finding a single bullet
Sword of the Stars (PC) Developed By: Kerberos Productions Published By: Formerly Lighthouse Interactive, now Paradox Interactive Release Date: August 29th, 2006 Available On: PC Genre: Turn-based Strategy with some Real Time Tactics Number of Players: 1-8, LAN or Internet Pros: Turn based strategy...
Canadian developer Kerberos Productions made a name for themselves nearly a decade ago with the release of their Sword of the Stars 4x strategy game, a title met with generally positive reception.
The developers at Kerberos Productions bring us Sword of the Stars: The Pit, and it's expansion ‘Mindgames' - an action roguelike with a neat sci-fi flair. Putting my experience into words, after play SotS is like trying to continue walking, after being pounded into the ground, tossed around a bit,...
In space, no one can hear you scream. In your living room, however, your neighbours probably can, so don't..
A lot of fun to play either alone or multiplayer although multiplayer can be quite slow. Simple game play, not a lot of "wow" factor to be found, but solid. Each expansion added meaningful improvements to game play.
Technically, according to game lore, they have an inertialess *drive*, not inertialess ships. How? They use so-called "stutterwarp" (or "flickerwarp" for later in the tech tree) where they teleport a tiny, tiny distance, but do so many, many times per second.
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