All I do each night
Forces experimentation; Excellent use of game mechanics; Encourages desire to replay single player to experiment
Aim Assist and hit detection still feel off; Fatigue does set in after a while running through the same space
All I do each night
Forces experimentation; Excellent use of game mechanics; Encourages desire to replay single player to experiment
Aim Assist and hit detection still feel off; Fatigue does set in after a while running through the same space
Wouldn't an all-new NBA Jam be a lovely thing Let's briefly put aside the fact we had a perfectly serviceable revival as recently as 2010 and wallow instead in the warm nostalgia that fuels NBA Playgrounds, Saber Interactive's characterful spin on a much-loved 90s classic.
Despite its issues, which should be addressed in short order, Prey is a stunning gem. Not since the venerable System Shock 2 has there been an immersive simulator that succeeds in everything it sets out to do. Talos-1 is masterful in both its construction and design.
If I asked you to make NBA Jam , there's a better than good chance NBA Playgrounds would be the end result. But, as much as it looks, sounds, and acts like a duck, it is missing the intrinsic qualities that make it a duck. For the most part, NBA Playgrounds is a polished game.
If you could say anything of Arkane Studios in recent years then it would be that it really knows how to master a sense of place, a familiarity within an alien environment, scenery that tells as much of a story as a hundred audio logs could possibly hope to achieve.
These days, games like Prey seem few and far between. There's not one specific, unique mechanic promoted nor is there a grand overarching narrative that promises to tie you up for a trilogy.
Excellent sound design; Well-crafted space station; GLOO cannon is a good time
Load times are ridiculous; Combat is consistently frustrating; Main story arch is lacking
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