Oh boy here we go. I'm going to start off by admitting up front that I have never played a Mega Man game before in my life and honestly I thought that would be a good thing going into Mighty No. 9.
Oh boy here we go. I'm going to start off by admitting up front that I have never played a Mega Man game before in my life and honestly I thought that would be a good thing going into Mighty No. 9.
"Mighty disappointing."
Originally conceived as Kickstarter project, Mighty No. 9 is the brain child of legendary director Keiji Inafune, who is responsible for some of the most influential games such as Vanquish , Mega Man and Onimusha.
It Works; Concept
Dull Art Assets; Loose Controls; Needlessly Difficult Level Design; Boring Story; Bland Cutscenes
Despite its anachronistic design philosophy, Mighty No. 9 is a game peculiarly suited for today. It's a game for the YouTube screamers, those players who are set up to capture and monetise their frustration while playing a game on camera.
Inspiration is a wonderful thing. There are certain games we love because they were inspired by something else we love; they are infused with the essence of that "thing" we enjoy. Inspiration is the hand that guides creativity and, in most cases, it creates something new and beautiful to admire.
Nice Graphics; Fun Challenge Mode
No Dodge/Block; No Double Jump; No Manual Healing; Unresponsive Controls
Jst feel awesome by playing modern megaman game. ..... and I love the classic side scrolling with 3d effects ..... I would recommend to try this game
Despite its pedigree, doesn't seem to have a good sense of what was fun about Mega Man, or 2D action-platformers in general. There are brief moments where its pieces come together, but even then it's hamstrung by its visually joyless art and animation.
Dash system
Muddy graphics; Some framerate problems; Clunky abilities; Tedious levels
Mighty No. 9 is unabashed in what it is supposed to be, which is a clone of the original Mega Man series, but it could really have stood to take much more from the formula instead of the disaster it is.
Mighty No.9 ‘s review starts with identifying that this game was funded through KickStarter and was probably one of the most anticipated titles for gamers for a long time. It was published by Deep Silver, who were in charge for the new Dead Island: Definitive Edition which I reviewed earlier in the...
As an homage to Mega Man this is almost a complete failure, especially given the only successful elements are those that have the least to do with the original games.
The dashing and upgrades are a good idea and work well; A couple of the boss battles are quite good
…but most of them are awful; Tragically uninteresting level design and visuals; Too easy, except when it suddenly gets unfairly hard; Awful voiceovers and dialogue
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