Great combat and mountains of loot cant compensate for Amalurs generic world design and familiar story.
Great combat and mountains of loot cant compensate for Amalurs generic world design and familiar story.
The tale follows your created character who overcomes the notable handicap of being dead. After choosing your sex, appearance, and race (one of four with differing initial stat bonuses), you are unceremoniously dumped into a pit known as the Well of Souls.
Having poured many fevered hours into the release version of Kingdoms Of Amalur: Reckoning I can now ask you not to judge it entirely on its weak, wonky demo. Have a read of my review, and then mix the two experiences together to create a potion of critical insight +3.
I hate Kingdoms of Amalur: Reckoning. Not only has it drawn my attention away from a certain Bethesda RPG, it raises a number of significant questions. Why must an expansive world immediately mean simplistic and… I hate Kingdoms of Amalur: Reckoning.
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