So I been a fan of the Gravity Rush series after seeing Cobanermani456 played it on Youtube back when it released on the Vita. Even though I never played the first game I always watch plathroughs to see other experiences of the game.
So I been a fan of the Gravity Rush series after seeing Cobanermani456 played it on Youtube back when it released on the Vita. Even though I never played the first game I always watch plathroughs to see other experiences of the game.
There's a pure, exhilarating joy to the way Gravity Rush 2 , like its predecessor, allows one to shift gravity on cue-to recklessly fall through the sky in order to fend off the monstrous, gelatinous Nevi. And yet, there's a constant sinking feeling about the whole affair.
Bigger isn't always better, but in Gravity Rush 2's case, the size and scale add plenty to make it superior to the original. The freedom you have and the visual fidelity in every frame make Gravit
Vast and interesting; The art style is gorgeous; Plenty to do
Camera angles can be awkward; Syd's annoying
Gravity Rush could have gone so differently. Originally released on the PS Vita back in 2012, it was a shining light in what the handheld console could manage. Sadly the PS Vita has a tiny user base outside of Japan, so to have the original move over to the PS4 was a saving grace by all accounts.
Outstanding visual design; Excellent world design with a sense of verticality that is unmatched by any other game; A host of well designed content that sounds pointless; but is surprisingly great to play through
Confusing story choices; particularly putting the end credits 3/4 of the way through the game; The final chapter of the game goes against everything before it and puts you on a linear path; Camera is easier to control; but it can still leave you completely lost every now and then
I don't know why I bothered with this game, it's just like the first one, which I didn't like either.
Copyright © Global Compare Group Limited t/a PriceMe 2024