Very well.
Very well.
It's rare for a big multiplayer game like to feel so considered and intelligent. Everything – skills, mechanics, and design choices – seem to interlock in a way that's both natural and purposeful.
Unique concept; Brilliant design; Tactical depth; Tons of personality
Progression system
With a dedicated group of five all playing on headsets yelling for help and trading turns as the monster, Evolve provides a multiplayer experience that could easily fight for a spot at the top.
Requires communicative groups; long matchmaking and loading times
First up if you're expecting Evolve to have a meaningful story, or at least to the standards of Left 4 Dead , then you are going to be sadly disappointed. Evolve does have a story …well, kind of but it's very minimal.
Great when playing with friends and gamers that are on the same page; Can create great memorable moments during matches; Offers great balance between Monster and Hunters (when working as a team; It looks fantastic; with weather effects that can alter your approach on the battlefield
Too much reliant of friends or random's being on the same page (or with a headset; Hunter games can feel repetitive when playing against a Monster that just runs away; Lack of story
There isn't a real set story to Evolve, the game takes place on the planet Shear, a colourful environment surrounded in flora and fauna. The background being that humanity have travelled to establish new colonies, with the only problem being is that huge predators are determined to keep their...
Unique in Design; Grind Progression System; Tactically Deep
This game is only worth the value of the box and manual, the game went free to play about a year ago, and purchasing the game does not have any benefits in game. The game itself is okay, but they have moved to a micro transaction free to play model, which is something I personally despise in a game.
A refreshingly asymmetrical FPS with terrific competitive depth, but the thrill of the hunt eventually begins to wane.
In sporadic bursts, Evolve can be outstanding. But its design depends upon uniting players of idealistically equivalent skill levels, and it struggles to consistently do so. The game's gated progression system is superfluous and, at times, actively harmful to positive team-play.
Turtle Rock Studios, creators of one of the best new games of the last-generation in the original Left 4 Dead, has another ambitious project on their
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