I am a futuristic Hemingway. I've donned my safari hat, packed my elephant gun, and gone hunting in an alien jungle. I'm playing Evolve, the new game from Left 4 Dead developers Turtle Rock Studios. It's fantastic.
I am a futuristic Hemingway. I've donned my safari hat, packed my elephant gun, and gone hunting in an alien jungle. I'm playing Evolve, the new game from Left 4 Dead developers Turtle Rock Studios. It's fantastic.
"The jungle was wide and full of twitterings, rustlings, murmurs, and sighs. Suddenly it all ceased, as if someone had shut a door. Silence. A sound of thunder." – Ray Bradbury, A Sound of Thunder At its very best, Turtle Rock Studios' Evolve channels Bradbury's time-traveling story about profoundly...
The hunter classes perfectly complement each other; There's a truly distinct thrill to taking on the monster with friends
Awkward control and perspective hurt the sense of scale when playing as the monster; Progression system for leveling and unlocking characters feels like a hindrance
Evolve incumple con las expectativas generadas y plantea la dicotomía de si se puede hacer un multijugador competitivo en el que no se comentan los mismos errores de siempre. Falta de ritmo, acciones repetitivas y ausencia narrativa empañan un juego que podría haber sido de lo mejor para esta...
El apartado técnico está a la altura; Se agradece que sea una propuesta diferente; Si tus compañeros saben lo que se hacen; el juego es divertido; Lo bots del offline son bastante competentes
Poca variedad de acciones y trasfondo; Escenarios repetitivos; Sin sensación de progresión y recompensa; Precio muy elevado para lo que ofrece en realidad
Fun, if overly frantic, Evolve is a genuinely unique online offering. Its intriguing ideas don't always pay off, and content-wise the game is a little bare bones, but hey, monsters!
Sturdy shooting and enjoyable 'platforming; Coordinating with pals can be a hoot; Daisy the adorable dino dog AI tracker
Action can be frustratingly chaotic; All 16 maps are bland; indistinct bowls; Really; really needs to be played with a mic
Surrounding the player in just the right amount of chaos is a tricky task. If things get too hectic then all sense of being in control is lost and the player will no doubt feel frustrated as a result. If a developer gets it right though, controlled chaos can be a wonderful thing.
As I jumped out of the aircraft into the murky forest again, after a couple hours of a dozen similar jumps, I thought Evolve might be really growing on me. Is this game fun? While it's a question important for all video games, Evolve 's structure of rapid-fire rounds means you'll be doing a lot of...
There are many different ways a developer can approach a co-op game. Straight-forward FPS? Zombie infestation? Another World War II title? None of this for Turtle Rock Studios. The proof is Evolve, a game that incorporates a brand-new 4v1 formula.
Simple instructions; Varied but balanced Classes/Monsters; Camaraderie (during co-op play
DLC you need to pay for for a bigger game experience; Lack of gameplay longevity; Imperfect graphics; Unbalanced AI
Evolve is all about the thrill of the hunt, the chase, the kill. Four hunters drop into the alien world of Shear and have to track down and kill a monster that is threatening the humans left on the planet.
Innovative asymmetrical 4v1 multiplayer; Pleasingly distinct classes; characters and monsters; AI does a good job of filling in for real people; Tense duels between predator and prey; At its best by far when playing with and against people you know
Slow pace to some hunts will put some off; Vagaries of playing with matchmade teammates and opponents; Repetitive dialogue between characters; Laboured character unlock system
Torvald is a half hunk half robot Assault hunter with a pretty impressive beard. Armed with an automatic shotgun and a shrapnel grenade, he's definitely the easiest of the new Evolve hunters to get to grips with.
Huge scale; Great monster design; Depth and attention to detail; Strong tutorials and evacuation mode
Requires good players to work; Could grow repetitive
's epic asymmetrical multiplayer battles swing back and forth in favour of hunter and beast during every individual encounter.
Copyright © Global Compare Group Limited t/a PriceMe 2024