With an awesome story.
With an awesome story.
is lacking in a number of areas, but its strengths outweigh its weaknesses. The pacing is spot-on, the combat satisfying and the gameplay varied. Co-op is genuinely good fun too, and most definitely the best way for younger gamers to get into the action.
Sony's family-friendly launch game gets an unexpected sequel, with improved graphics, deeper combat, and more co-op.
Varied gameplay, with a good mix of combat, puzzles, and exploration; Full campaign co-op and sensibly low price
Despite all the new moves the combat lacks weight or any sense of fun or invention; Ugly art design and unappealing game world, that lacks internal logic
Knack is back, jack Not at first though. Within a minute Knack is bashing things, which by all accounts is pretty great for an action game. You don't need context, he's a cellular (sorta) robot thing in a world of disproportionate humans that all look like Mr. Incredible.
Playing Everybody's Golf feels wrong in that something just isn't quite right. Sure, the title is a joyous work of bountiful sport, but there's a niggling itch that is difficult to put a finger on.
"It feels like you're there" is a response to virtual reality that is both miraculous and mundane. The nature of the hardware taps into the primitive parts of your brain and overrides natural sensory input, effectively changing the premise of reality.
Buried in a landslide of fantastic PlayStation 4 launch titles was a little game called Knack. Mark Cerny, Sony's long-time lead architect for the PlayStation (and likely responsible for whatever game you like), helmed the title but the little action platformer failed to capture the imagination on...
Drastically improved combat; Platforming sequences have been improved; Co-op play is a welcome addition; Unshakable framerate and 4K resolution; Better use of size changing mechanics
Weak and uninspired storyline; Knack is still a bland protagonist
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