Is it a bad thing for a racing game to be described as 'nice'? We used to think so, as racers were always about insane speeds, that sense of exhilaration and 'high-octane, adrenaline-fuelled' clich??s at every turn.
Is it a bad thing for a racing game to be described as 'nice'? We used to think so, as racers were always about insane speeds, that sense of exhilaration and 'high-octane, adrenaline-fuelled' clich??s at every turn.
Driver: San Francisco is quite literally out of this world. Set inside the dreams and thoughts of coma patient and long serving cop John Tanner. The game starts out with longtime nemesis Charles Jericho breaking out of the can.
When I first heard the premise of Driver: San Francisco about six months ago I petitioned that Ubisoft Reflections submit to a drug test as the guys over there had obviously been smoking crack.
Longtime fans of the Driver series should breathe a sigh of relief, as Ubisoft Reflections has managed to produce a largely successful reboot. While the narrative is completely laughable, it does pave the way for the shifting mechanic, which is well-handled.
The latest Ubisoft Reflections game, Driver: San Francisco, continues from the events of the third instalment, yet apparently tries to "forget" about the shocking conclusion to the very mediocre third instalment Driv3r.
Decent arcade racer; A sandbox San Francisco open for exploration; Varied multiplayer modes; Good voice acting
Missions and side challenges can become repetitive; Story ends way too soon
Chasing down crooks in high-speed chases, performing death-defying feats of driving, or bringing down entire criminal organisations might be a bit much for your average cop, but Driver: San Francisco's John Tanner takes it in his stride.
Shift keeps the action fast paced and exciting; Huge open-world city to explore; Masses of content to play through; Fun online modes
Ridiculous storyline; Frame rate issues with split-screen; Missions get repetitive toward the end
The post-GTA III sandbox game revolution left the Driver series in tatters. While the first two entries were heralded for their ambition and pushing of the PSOne's tech and pioneers of 3D sandbox games, its third entry failed to satisfy fans and wound up feeling like a low-rent GTA game, while the...
Driver San Francisco (x-box 360) This might be a bit of an oldie by now but I've only just gotten around to trying this one out after picking it up in the sales, so indulge me! Driver San Francisco is a late 2011 release from the Ubisoft/Reflections studio.
Easy to play; unique 'shift' gameplay; top notch graphics
A little short; but that's not a problem to those with x-box live
I have no idea who was experimenting with lucid dreaming over at Ubisoft Reflections, but whoever it was, I thank them. Instead of continuing down the road of Driv3r and Parallel Lines-a road strikingly "similar" to Grand Theft Auto-and ensuring the IP's (seemingly) well-deserved demise, they did...
Fantastic racing made possible with a unique mechanic; hilarious dialogue
A few sound glitches; the city doesn't feel alive
This is the best game ever with best graphics ( truly feels like real world ) and best feature is 2 person view ..... Don't think of anything just buy it .... but one thing it requires internet for instalation once you're done with that you dont require any internet to play it ( except for online...
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