One thing that everyone can agree upon when it comes to Dragon Age: Inquisition is that the game is big. Like, crazy big. The Hinterlands alone is approximately the size of North Dakota.
Interesting underground twist on the main Dragon Age: Inquisition campaign; Extremely challenging and forces tactical thinking during battles; Regularly majestic visuals jazz up the caves and caverns
Turns into something of a grind with overly drawn-out combat; Close-quarters combat in the tunnels of the Deep Roads can be chaotic and monotonous; New NPCs don't have much to say; No connection with the main Dragon Age: Inquisition campaign