is the latest in a long line of remasters that have seen older games been introduced onto the latest consoles. The series is now incredibly 10 years old and has had many variations with each player having their particular favourite.
is the latest in a long line of remasters that have seen older games been introduced onto the latest consoles. The series is now incredibly 10 years old and has had many variations with each player having their particular favourite.
This disk version just doesn't work. Game keeps crashing when loading up. Hard reset the console multiple times, reinstall the game, just doesn't work. Very disappointed.
Burnout Paradise was one of the most innovative and genre changing racing games at the time of its release, which is why it's not a surprise that fans were exceedingly excited by the prospect of a HD remaster of this classic racer.
Much Needed Resolution Update; Brilliant World Design; Variety of Different Cars; Satisfying Takedowns; Iconic Soundtrack; In-depth Playlist System
Photo Mode Would Have Been A Welcome Addition; Some Mechanics Could Have Been Updated
Great graphics and easy to play, on-line player feature good addition.
Excellent service with super fast delivery. Would recommend this to anyone. Takes me back a few years.
Great game. My son loves it he has had a lot of fun on it
Was glad it got here. It was a great classic for the xbox360. Stoked to play it
When it launched 10 years ago, Burnout Paradise was a revelation in racing games. Sharp graphics, spectacular crashes and unprecedented freedom gave players a veritable playground to race through without being confined to a track like so many other driving simulations.
When it comes to gaming's most ferocious "Us vs. Them" debates, few can match the fervour of Burnout fans contesting the epitome of the series between Burnout 3: Takedown and Burnout Paradise . Takedown fans will tell you that Paradise's open-world design dilutes the Burnout experience.
Take me down It's such a simple thing, drop players into a rich sandbox and let them have at it -- but so many teams have attempted to pack in useless map icons and missions so densely that subsequent projects started to devolve into a cookie-cutter open world formula.
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