Got this for my daughter's boyfriend. He loved it. great little game and great price. The shipping was fast and arrived in great condition.
Got this for my daughter's boyfriend. He loved it. great little game and great price. The shipping was fast and arrived in great condition.
exelente producto muy dinamico el vendedor es un 100 porciento recomendado xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Bought as a present for someone else who said it was great. I particularly liked the idea of bringing colour to a grey environment by performing skateboarding tricks.
Shaun White Skateboarding really isnt a skateboarding game but more of a platformer that uses a skateboard to get around. Its allot of fun. As you pull tricks you change the environment and create jumps and half-pipes while the colour pallet goes from grey to colourful.
Only skate game I own for 360. Fun challenges, kept me enthralled for a while. I'll probably go back and finish the game at some point. Overall good game if you're looking for a skate one.
Skateboarding is easily one of the most oversaturated genres in video games. So, if someone is planning on making a brand new franchise, they'd better do their best to make it stand out from the crowd. Shaun White Skateboarding's stab at breaking away from the norm is certainly daring.
Skateboarding games have seen their share of ups and downs over the years. Before EA's Skate came into the picture, Tony Hawk branded games had been a force in the video game industry starting in the late 1990's.
Most people don't realize that Shaun White is just as accomplished a skateboarder as a snowboarder. Sure, he's mostly a vert skater, but the man has won more competitions than full time skaters care to admit.
On paper, Shaun White Skateboarding seemed assured to fill the gap left by old-school Tony Hawk Pro Skater, but a lack of invention outside its transformation and shaping mechanic lets the side down.
Shaun White Skateboarding pushes a novel world-shifting mechanic with some interesting branches, but it all grows stale in the company of questionable gameplay. The design is fundamentally lacking incentive and balance, as it's far too quick to punish players for every little mistake during...
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