World War Z review: The closest we’ve come to Left 4 Dead 3
Games have depicted zombie hordes and the survivors that kill them perhaps more than any other scenario in the medium’s history, and though plenty have failed to stand out, others have done well to chase or even reset a high bar. World War Z doesn’t raise that bar, but given its out-of-left-field ties to a dormant franchise, it’s surprising how close it comes. Just the phrase “zombie game” can immediately instill in some players a powerful sense of fatigue given how prevalent they are. But that’s not the case for me, especially as it pertains to this exact kind of zombie game, the kind that hopes to reinvigorate a tight four-player co-op experience in the face of massive hordes like Left 4 Dead so brilliantly delivered over a decade ago. World War Z, now a year on from launch and sporting its Game of the Year Edition, is closer than ever to replicating its blatant inspiration from Valve thanks to borrowing from predecessors and building on them in some ways. WWZ regularly takes up to f...
Exciting, globe-spanning campaigns; Adds depth with character classes and upgrades; Zombie swarms create awe-inducing action scenes;
Sound design fails to be instructive; PvP is a total afterthought; Introduces just one enemy type not seen in games like it;