This is a game that is under a lot of gamers noses, the gameplay and controls are tight. The graphics are very clean. The choice of weaponry is nice as well. Its good to see Sega still making good quality games for the masses.
This is a game that is under a lot of gamers noses, the gameplay and controls are tight. The graphics are very clean. The choice of weaponry is nice as well. Its good to see Sega still making good quality games for the masses.
An exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit "meh," really.
With Vanquish developers Platinum Games have taken a standard macho third person cover shooter and injected it full of Japanese flamboyance and panache. Instead of shooting waves of mindless grunts in a grey/brownish landscape, you are confronted with waves of laser-death spewing robots in a...
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+ High-octane action; + Unique take on third-person shooting
+ High-octane action; + Unique take on third-person shooting
The evolution of the gaming medium is important nowadays as it seems all too easy for developers/publishers to fall into comfortable formulaic ruts of churning out samey titles that feel more like mods than memorable experiences that stand on their own two digital feet.
Since the start of its development in 2007, third-person shooter Vanquish has been something of a mystery. Directed by Shinji Mikami (known mainly for the Resident Evil series), the game looks like a Halo or a Gears of War.
Some of the most interesting level design and most dynamic firefights you'll ever experience; The environments are epic and the boost slide is awesome
Crazy fast and intense action all the way. Fighting massive robots and tanks. What's not to like.
Vanquish, a game that certainly carries an appropriate name since that is precisely what the player does to many, many enemies. At first, I wasn't entirely sure how to approach this game, but it certainly has some interesting backing.
Rocketsliding, nuff said
There was a time, not too long ago, when it was easier to tell certain kinds of stories. In times of war in America during the 20th century, you could get away with any kind of ridiculous, over-the-top narrative as long as the bad guys were Nazis or Russians and you doled out some good old-fashioned...
Crazy cool style; Great speed-altering mechanics; Awesome vistas and set pieces; Well-integrated upgrade system; Cool boss fights
Cheesy plot; dialogue; and VA; No multiplayer
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