When Travis Touchdown first entered the scene in No More Heroes on the Wii in 2008, he became a cult-hit. A decade later, his post-mode...
When Travis Touchdown first entered the scene in No More Heroes on the Wii in 2008, he became a cult-hit. A decade later, his post-mode...
Why does it always rain on me
Sound design is excellent; The boss fights are interesting
Toilet save points are awkward in public; It's really quite ugly; The combat just isn't any fun
There is something unique which attracts each, individual player to a game. For some, that quality is narrative. For others, it's gameplay. For me, that quality is creativity. Nothing excites me more than seeing a developer tackle an idea that feels unpredictable or electric, and nails it with...
Wildly entertaining and full of personality; Full of fluid; engaging hack-and-slash combat; Constantly surprising from front to back
Decidedly low-budget; Feels structurally disjointed at times; Fixed camera presents the rare issue
Travis Strikes Again is smaller in scope than its predecessors, but no less weird and surprising.
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