Skate-crasher
Addictive Mission Structure; Can occasionally be fun; Creation tools are ok
Runs horrendously; Controls feel loose; unresponsive and archaic; Requires always online
Skate-crasher
Addictive Mission Structure; Can occasionally be fun; Creation tools are ok
Runs horrendously; Controls feel loose; unresponsive and archaic; Requires always online
Tony Hawk Shows His Age in Pro Skater 5
Tony Hawk's Pro Skater 5 is by no means a terrible game. By now most of you will have heard about the infamy of its ‘bugginess' but that has been partially resolved with various patches. That's not to say that it is a great game.
Skateboarding can be fun; Great soundtrack; Create a park can produce some good parks
Buggy; The slam button mapped to grind; Graphically poor; Feels unfinished
The game clearly isn't finished and, even it it was, the lack of ambition – and budget – is painfully obvious at every turn. A sad, pathetic end to a classic games franchise.
Some of the stage designs aren't too boring and if you're lucky enough for the game to work that long; you can still chain moves together in the old style
Even if the game worked properly, it's still a pale imitation of the original, with bland level and mission design; The bugs and glitches are some of the worst we've ever seen; It costs £50
We had been hoping for the best, our fingers crossed until the very last moment. Our nostalgic memories of Tony Hawk's Pro Skater 1 and 2 are still wonderfully warm and cozy. We recall pulling off advanced tricks, grinding to our favourite songs, cruising great levels looking for new spots to ride.
Why, when Activision has seemingly taken so much care and attention with its elegant revival of Guitar Hero? Why, when Activision has supported Bungie's triumphant overhaul of Destiny?
Alan tackles Tony Hawk’s Pro Skater 5, the latest from Ride and Tony Hawk's Pro Skater HD studio Robomodo.
Activision might stop publishing Tony Hawk games now
Almost everything about this game is terrible
Better luck next time, Tony.
Although I don't play many tabletop games in real life, I'm always interested in seeing the concepts translated and given features only possible in a virtual medium. Shiny cards and plastic figures are nice, but animated portraits and tiny soldiers battling over a dice roll make it all the more...
The art direction and production are superb
Losing to enemies' Prestige victories over and over again
Although let down by some technical issues, Armello is one of this year's most addictive multiplayer games. Taking inspiration from Game of Thrones, this is a board game filled with murder, betrayal and power plays. Can you say that about Chutes & Ladders?
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