What is it about flight combat that is so hard to pin down? There are usually two schools of thought on the subject. One camp leans towards the ultra realistic, favouring the hardcore simulation with terms like pitch, roll and yaw coming into play.
What is it about flight combat that is so hard to pin down? There are usually two schools of thought on the subject. One camp leans towards the ultra realistic, favouring the hardcore simulation with terms like pitch, roll and yaw coming into play.
This is a flight simulator for people who can't be bothered with the technicalities of flying a plane. The dials, switches and gauges on your dashboard are for show only – it's an arcade game designed to get you into the action with as little fuss as possible.
Accessible arcade flying; New in-flight refueling and takeoff/landing sequences; Some well designed missions
Lame story; Boring graphics; Too-simplistic combat
Blacklight: Tango Down , developed by Zombie Studios, is quite simply a no-nonsense budget multiplayer shooter. Zombie Studios obviously had high hopes for Blacklight: Tango Down , and these shine through in the high production values; from the front-end to the game itself, the visuals are wonderful...
Calling Tom Clancy's H.A.W.X. 2 a flight simulator would be a lie. Yes, it has realistically recreated aircraft that the player steers through the air above accurately modeled landscapes. Yes, you get to enter into air-to-air combat and air-to-ground combat. But this is no simulator.
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HAWX 2 is a nearly game. It does provide a wealth of different aircraft and mission types, co-op and single player and adversarial multiplayer across Xbox Live, but what the game offers in variety, it lacks in overall polish.
Lots of different aircraft; Plenty of mission variety; Including take-off & landing seems more fulfilling
All aircraft feel the same to fly; Horribly stupid team mate AI; Controls feel inadequate with the joypad
Graphics are much better than the last game, but no lousy numerical 0 - 360 heading compass which is like in every basic flying game, so you get the audio instructions to goto heading 140 but there is no visual heading compass in either 3rd person & just a normal North - South ball compass in...
Growing up in the eighties you had to have seen Top Gun and come away with the idea that becoming a fighter pilot was probably the coolest job in the world. The power and speed of some of the most technically advanced machines ever made by man is enough to make any man weak at the knees.
Climatic finale; Great sound design on the planes
Lacks longevity; Ear grating music; Below average terrain and unit graphics
As publishers continue to revive a lot of dying genres in the games industry, so Ubisoft continues to expand upon its air combat franchise, Tom Clancy's HAWX Apart from being an obvious effort to popularize the Tom Clancy universe even further, the original HAWX game was actually quite fun in an...
A satisfying choice of airplanes to pilot; plenty of different missions; multiplayer is fun
Elements that were supposed to improve the game end up ruining it; friendly AI still not too bright (same as in the original); also the closer you fly to the ground the uglier the game gets
I could not be more dissappointed in this game. I love HAWX, the missions and the controls and everything about it were perfect. Hawx2 is like a bag of *&)holes left in the sun. Aside from changing and ruining the controls and game feel they ask you to fly a plane through a tunnel and blow up a...
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