Soldiers of fortune.
Huge and wonderful open world; Co-op is so much fun; Visually and technically impressive
Generic story; Combat can be sluggish
Soldiers of fortune.
Huge and wonderful open world; Co-op is so much fun; Visually and technically impressive
Generic story; Combat can be sluggish
After 42 hours, 1,415 enemies, and 17,644 bullets, I have completed Ghost Recon: Wildlands' campaign and hit the level cap. I also crashed some helicopters, which may or may not have led to the accidental deaths of my fellow IGN teammates. That's classified.
I feel the game's definitely worth a punt. It gets great fun when you have to adapt your tactics on the fly, comes to total life when you're playing with your buddies out in the Wildlands and it's extremely impressive in terms of landscape and map design.
Tom Clancy's Ghost Recon: Wildlands is now out, and it seems to be is quite fashionable at the moment for some to dislike Ubisoft. I've read a lot of people calling them unimaginative and a company who just keep churning out the same type of games.
Ghost Recon: Wildlands offers a fantastic openworld for you and a group of friends to explore, but solo players won't have as good of a time.
Whilst playing Ubisoft Paris' Ghost Recon Wildlands , I found it impossible not to consider its context. I'm not referring to the recent controversy between the Bolivian and French governments regarding its setting, but rather the spate of open-world games we've seen released over the last few years...
Beautiful yet callous, Wildlands is a serviceable open worlder with strong co-op that doesn't quite put the Ghosts back on the map.
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