The Last of Us
There are games that define a generation and they typically come at the end of the product lifecycle. They stand out as pushing the hardware beyond anything we'd seen prior and they have storylines that you'll remember for all time.
Multiplayer is not tacked-on – it's well worth playing, Storyline is shockingly engaging; I felt very invested in the narrative, Great mileage on this title – roughly 16-18 hours for single player, Award-deserving audio across the board.
Subtitles can be spastic; throwing multiple conversations together; Occasionally; friendly AI does some VERY unstealthy things; One failed trigger point required a restart of the area; Handful of non-intrusive Havok engine hiccups; Some puzzles have secondary solutions; but most are linear