I bought this as a present and it still hasn't arrived. Ordered 18/09/15. The birthday was today.
I bought this as a present and it still hasn't arrived. Ordered 18/09/15. The birthday was today.
Awesome game and great price for the 4 DLC's as well as the game, was very sceptical about buying as I read the reviews about the gold edition voucher code being out of date (which it was, expired end of last year) however the code still worked for me
I was totally disappointed with this. Total space requirement ended at over 70g. It is just another of a long line of first person, forward progression-type games. I'll be trading it in at the Game stop for something more enjoyable, like MineCraft or Pong.
There are few metaphors more persistent in gaming than the massively multiplayer role-playing game as an amusement park. World of Warcraft sets players loose in a playground not dissimilar to Disney World.
Enormous world is overflowing with gorgeous locales to explore; Score transmits the energy of a grand epic fantasy even when the rest of the game fails to; Quest design strays away from tired MMOG conventions
Characterization and dialogue are bland cardboard cut-outs of emotion or personality; Combat is often a slog and devoid of weight and impact; MMOG elements still feel glued on to a single-player shell
The Elder Scrolls Online features entertaining quests, dynamic combat, and a whole lot of other people. Sadly, those other people largely feel like an unnecessary addition to the game.
Entertaining; diverse; and well-written quests; Flexible but balanced character progression and combat; Good PvP setup
Poorly implemented voice chat; no text chat; Game systems work against positive player interaction
For fans eager for a new fix all these years on from Skyrim, that may well be enough. The ability to share the adventure, somewhat clumsily, with friends is both a selling point and a pitfall, but those who concentrate their efforts on the Alliance War will find the experience worthwhile.
Upon entering the world of The Elder Scrolls:V for the first time, players are given the option of travelling almost anywhere, at any time, to hunt dragons, save villagers or simply wander the planes to discover hidden treasures, locales or dungeons.
For the sake of honesty I have to start this review by saying that I was hesitant going into The Elder Scrolls Online (TESO): Tamriel Unlimited, as it was by no means my first adventure into the game.
Alan checks in from Morrowind, the newest chapter of Bethesda's Elder Scrolls Online.
Plenty of memorable quests and characters; Noob friendly; Seamless grouping is a triumph; Nails that epic Elder Scrolls feel
Animation is clunky; Lack of minimap and quest glitches can be frustrating; You encounter hordes of other players in odd places
The Short Version: Tamriel Unlimited is neither a great Elder Scrolls game nor an MMORPG for the ages, but it's something else entirely. An addictive if often awkward compromise with an astonishing amount of quality subscription-free content.
Enormous facsimile of Tamriel to explore; Sensationally versatile class; skill; character creation and crafting systems; Revamped first-person combat feels fantastic; Loads of content; no subscriptions; A huge number of story & radiant quests fleshed out with lore and mini-narratives..
...that don't really make sense in an MMORPG; become mundane; Jarring disconnect between story and massive multiplayer destroys atmosphere and immersion; Tamriel still feels like a sterile showroom at times; slow and restrictive first few hours; Can be difficult to find groups and enter Cyrodiil PvP
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