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The Elder Scrolls Online Tamriel Unlimited (PS4)

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4.1
45 reviews
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2%
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2%
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40%
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IGN
★★★★
8 years ago
The Elder Scrolls Online: Tamriel Unlimited Review

There's a ton of great content in The waiting for solo and group-focused players alike, including crafting, PvP, four-man dungeons, and raid-like Trials at the endgame. The gamepad controls are pretty good, which makes the action-heavy combat work well from the couch.

Tons of leveling content; Unintrusive cash shop; Good controls

Awkward socializing; Wonky menus

Metacritic
★★★★
8 years ago

This review is of the PS4 version. I started Elder Scrolls games with Arena 20 years ago. I can say that ESO is basically another Elder Scrolls RPG (you can play first person or third and switch on the fly), a good game, a huge world, but nothing about it, for me, is very MMO-ish -- and I'm glad...

Eurogamer
★★★
★★
8 years ago
The Elder Scrolls Online: Tamriel Unlimited review

For fans eager for a new fix all these years on from Skyrim, that may well be enough. The ability to share the adventure, somewhat clumsily, with friends is both a selling point and a pitfall, but those who concentrate their efforts on the Alliance War will find the experience worthwhile.

Argos
★★★★★
8 years ago
Good online game

This is a very good game to play on your own or with friends. Lots to do and find. There has been some problems on getting online but hopefully with the updates this should be sorted out also sometimes the graphics on other players can go totally black and not show any detail I am hoping that the...

pc.mmgn.com
★★★★
8 years ago
The Elder Scrolls Online: Tamriel Unlimited review

PvE questing is often tedious, but the PvP Alliance War portion of the package is totally worth it, and does large-scale conflict in Tamriel justice with some epic gameplay to be experienced - but it's not enough to uplift the rest of the repetition experienced in the main portion of the game.

+ Alliance War and PvP modes; + Group PvE dungeons; + Class builds and skill trees; + Character customisation

- Too many tedious; repetitive quests; - Alliance War buried until Level 10; - Invisible NPC problem persists; - Frame-rate drops in main city hubs

expertreviews.co.uk
★★★★★
8 years ago
The Elder Scrolls Online: Tamriel Unlimited (PS4) review

When it launched on PC last year, the Elder Scrolls Online was an ambitious attempt to translate the single player-centric gameplay and epic storylines of Oblivion and Skyrim to a massively multiplayer format.

Attack of the Fanboy
★★★★★
8 years ago
The Elder Scrolls Online: Tamriel Unlimited Review

The Elder Scrolls Online: Tamriel Unlimited brings the adventure to consoles and has managed to live up to the PC big-brother in quite a few ways.

play-asia.com
★★★★★
8 years ago

Log in, explore and chill in Tamriel. Try new class/weapon/skill combinations. There are lots of guides on internet. I think it is fun to play it solo or with friends. People who don't like it probably comparing this with skyrim, no need for that.

Dealspwn
★★★★
8 years ago
The Elder Scrolls Online: Tamriel Unlimited Review | A Revolutionary Compromise

The Short Version: Tamriel Unlimited is neither a great Elder Scrolls game nor an MMORPG for the ages, but it's something else entirely. An addictive if often awkward compromise with an astonishing amount of quality subscription-free content.

Enormous facsimile of Tamriel to explore; Sensationally versatile class; skill; character creation and crafting systems; Revamped first-person combat feels fantastic; Loads of content; no subscriptions; A huge number of story & radiant quests fleshed out with lore and mini-narratives..

...that don't really make sense in an MMORPG; become mundane; Jarring disconnect between story and massive multiplayer destroys atmosphere and immersion; Tamriel still feels like a sterile showroom at times; slow and restrictive first few hours; Can be difficult to find groups and enter Cyrodiil PvP

GameSpot
★★★
★★
8 years ago
Walking in Narsis.

There are few metaphors more persistent in gaming than the massively multiplayer role-playing game as an amusement park. World of Warcraft sets players loose in a playground not dissimilar to Disney World.

Enormous world is overflowing with gorgeous locales to explore; Score transmits the energy of a grand epic fantasy even when the rest of the game fails to; Quest design strays away from tired MMOG conventions

Characterization and dialogue are bland cardboard cut-outs of emotion or personality; Combat is often a slog and devoid of weight and impact; MMOG elements still feel glued on to a single-player shell

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