I bought this as a present and it still hasn't arrived. Ordered 18/09/15. The birthday was today.
I bought this as a present and it still hasn't arrived. Ordered 18/09/15. The birthday was today.
Awesome game and great price for the 4 DLC's as well as the game, was very sceptical about buying as I read the reviews about the gold edition voucher code being out of date (which it was, expired end of last year) however the code still worked for me
I don't know if people just don't understand what a MMO game is, or what to expect. This isn't Skyrim 4. Elder Scrolls Online is a whole new concept for the series. You can play alone, but the push is this game is to be played with other people and groups.
I was totally disappointed with this. Total space requirement ended at over 70g. It is just another of a long line of first person, forward progression-type games. I'll be trading it in at the Game stop for something more enjoyable, like MineCraft or Pong.
As a fan of role-playing games and open-world sandboxes, I've long held a special place in my heart for the Elder Scrolls franchise. Since I was first introduced to the series with Morrowind back in 2002, I've spent countless hours exploring Bethesda's immense fantasy worlds in search of loot,...
Expansive; immersive world full of pleasing landscapes; Many intricate; involving quests; Complex but rewarding PvP
Multiplayer rarely feels like a crucial aspect of the game; PvP map is a bit too big for its own good
The Elder Scrolls Online features entertaining quests, dynamic combat, and a whole lot of other people. Sadly, those other people largely feel like an unnecessary addition to the game.
Entertaining; diverse; and well-written quests; Flexible but balanced character progression and combat; Good PvP setup
Poorly implemented voice chat; no text chat; Game systems work against positive player interaction
You can see how making a massively multiplayer version of a popular single-player role-playing game would look like a no-brainer to a publishing executive. The gameplay will be broadly portable and, if your game series is as long-running and voluble as Bethesda's The Elder Scrolls, the world and the...
Upon entering the world of The Elder Scrolls:V for the first time, players are given the option of travelling almost anywhere, at any time, to hunt dragons, save villagers or simply wander the planes to discover hidden treasures, locales or dungeons.
For the sake of honesty I have to start this review by saying that I was hesitant going into The Elder Scrolls Online (TESO): Tamriel Unlimited, as it was by no means my first adventure into the game.
The Elder Scrolls Online is a contradiction in terms. Even its title makes no sense. Massive multiplayer tacked on to the singleplayer RPG gold standard, a confused compromise between two radically different genres. Last year it didn't work .
Enormous facsimile of Tamriel to explore; Sensationally versatile class; skill; character creation and crafting systems; Revamped first-person combat feels fantastic; Loads of content; no subscriptions; A huge number of story & radiant quests fleshed out with lore and mini-narratives..
...that don't really make sense in an MMORPG; become mundane; Jarring disconnect between story and massive multiplayer destroys atmosphere and immersion; Tamriel still feels like a sterile showroom at times; slow and restrictive first few hours; Can be difficult to find groups and enter Cyrodiil PvP
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