Sunset Overdrive is many things - beautifully animated, good fun and draws inspiration from many of my favourite games. It's also one of the funniest games on any system right now. So why did I not play this more?
Manufacturer: Microsoft
Sunset Overdrive is many things - beautifully animated, good fun and draws inspiration from many of my favourite games. It's also one of the funniest games on any system right now. So why did I not play this more?
Shallow, simplistic, and never quite as funny as it thinks it is, but there's still more energy and imagination at work here than most other new next gen franchises.
Some fantastic weapon designs that are a welcome relief from the shooter norm; The grinding and wall-running is great fun too, and a lot of jokes do hit their target
The combat, in fact everything in the game, is extremely shallow and very easy; Too little variety, especially in terms of enemy types and the simplistic mission design
The better the game, the easier expansion packs can rely on a more-of-the-same approach (see Mass Effect 2 and Diablo III). Mystery of the Mooil Rig! is wholly effective in its series of nine missions, with objectives recognizable to those who have beaten Sunset Overdrive.
Effectively capitalizes on Sunset Overdrive's strengths; The return of Brylcreem is the tip of the comedic iceberg; New locale means more areas to grind and kill OD
Overfamiliar mission types
Played for about 4 hours so far, and am really enjoying this game. Visually, it is gorgeous, the use of color and the design of the city is amazing, everything is crisp and frame rate is 100% solid. Most important, the combination of gameplay types is so much fun.
Video game creators and marketers like their buzzwords. Today, one of the terms people like to talk about when promoting their new game is "traversal" – namely, the ways in which a player can move around the virtual world.
Great visuals, with notable ‘realistic' facial expressions on protagonist and NPCs, High replay value; Multi-player mode is fun, Side Quests are engaging, and fill up plot details
Missions can feel a little bit overly repetitive at times; Game mechanic may be a little too technical for casual gamers
In retrospect, it seems fitting that Insomniac's new open world shooter Sunset Overdrive was released just days before Halloween. Why? Because it's a veritable Frankenstein's Monster, assembled from the pieces of other (often better) titles.
The robo-dog mission hints at classic Insomniac design
Finding yet another generic NPC who's going to send me on an endless parade of sidequests
I've finally managed to catch up with one of the Games with Gold offerings released last month, yep I know it's May now, so I had better get my skates on with the review, especially as the freebie runs out in just under a week!
When trying to describe Insomniac Games' Sunset Overdrive , you can't keep words like "irreverence", "hipster", "punk", "anarchist" and related terms away from its aesthetic. Defined by a rough and tumble rocker personality and theme, Sunset is a game premised on mocking everything larger than the...
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