Set five years after the events of the first game (which still takes place several thousand years before the start of the movies), you play as a ex-Jedi who was exiled from the order after following Revan and Malik during the Mandolrian Wars.
Set five years after the events of the first game (which still takes place several thousand years before the start of the movies), you play as a ex-Jedi who was exiled from the order after following Revan and Malik during the Mandolrian Wars.
We usually preface our reviews with a (hopefully) entertaining preamble, but in this case, we need to cut to the chase. PopCap Hits Volume 1 contains Peggle, Bejeweled 2, AstroPop and Feeding Frenzy in a single package...
Peggle is amazing; Bejeweled 2 is amazing; The other two games are also pretty good
AstroPop doesn't support 60Hz; Clunky bare-bones interface; Lazy XBLA ports with nothing to attract existing fans
It's lewd, crude and disgusting....and a whole lot of fun!
+ Fantastically realised world. + 100s of hours of content. + Immersive story elements. - Space combat could be further developed. - A few bugs like broken quests typical of new MMOs. - Early player versus player battles can be unbalanced.
universe and the vast fanbase backing it, setting a massively multiplayer online (MMO) game there might just be one of the best ideas in recent video gaming history.
It's been something like 5 years in the making and you can really see what all that time & money went into. With fully voiced plots that are mostly excellent quality, you're really drawn into the story.
The BioWare team's herculean attempt to create a living, breathing Star Wars universe speaks to their ability as top-rate game designers. But as can be expected, teething trouble abounds.
Engaging class missions with a distinctly BioWare feel; Well-designed skills; A good sense of being in the Star Wars Universe; An epic orchestral score and solid voice acting.
Occasionally buggy; Currently limited end-game; Force alignment and Social points system are prescribed; Some poor design decisions that will be ironed out in later patches (auction House GUI, no PvP level brackets, and so on.
BioWare and LucasArts developed The Old Republic , their new massively multiplayer online (MMO) game, over a five-year period and it finally saw the light of day last month. But given that the real nature of any multiplayer online game is only revealed as its participants interact and shape their...
This game had so much promise but the advertising and hype around it have been wholly over enthusiastic. I went into this game with exceptionally high standards and for me personally it was a let down. The graphics seem too cartoon like which again for me spoils the game.
At long last, BioWare and EA have flung wide the doors to the Galaxy Far, Far Away. Can this new take on the MMORPG make the jump to hyperspace?
BioWare-style storytelling flawlessly integrated into MMO gameplay; Huge game with hundreds of hours of content; Companion system ensures you can always progress; Fast-paced and rewarding PvP Warzones; Top notch music and voice acting
UI needs to be more customizable; Needs more explicit tutorials for non-MMO players
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