Soulcalibur VI review
Making a fighting game that pleases all audiences was always going to be tricky. The hardcore fans want more characters and stable online modes, without dramatic gameplay changes. Casual players need to be shown the ropes, and single player gamers need offline content to keep them coming back - even if they only ever plan to take on the computer. Soul Calibur VI does a respectable job of all of those things. New gameplay mechanics are relatively easy to pick up, but tricky to master. The roster has grown enough without becoming overwhelming. The two story modes will keep players busy for a long time, although it's nowhere near as engaging as Injustice 2's stellar campaign. It could certainly do more to hold the hand of new players, though. This is something Capcom, Netherrealm and Arc System Works do brilliantly, but Namco seems happy to let gamers discover combos for themselves. So while the flashy new super moves might be easy to pull off, fitting them in around everything else can feel like hard work. That means it's only a must-buy for series fans eager to see the story universe expanded. For everyone else, it's a decent arcade fighter, but one that demands a little too much of your time to get beyond the basics.
Two comprehensive story modes; Generous character roster; Accessible gameplay with plenty of depth for veterans;
Online netcode not the best; Story can feel like a slog at times; Tutorials only basic, not all that helpful; Day one DLC characters? Not cool;