We review the stalled Llama that is SimCity
There are games that define an entire genre. In 1989, a designer named Will Wright paired up with Maxis and now-defunct publisher Brøderbund to release a little game called Micropolis that would eventually be renamed SimCity.
Graphically fantastic – the Glassbox engine is amazing in this area; Snap-on system for buildings could expand this game exponentially; The game is addictively fun; Specializations are a cool twist for the series; Regional works push player collaboration; Reaching densities to get achievements will...
No way to search for a region by name; Tiny cities means a lot of repeated ‘starter city' gameplay; Passive resources don't seem to work currently; No mod support and no idea of what that support will look like in the future; Without terraforming of any kind; some regions are doomed to giant dead...