The Warriors franchise and its formula is pretty common knowledge these days, with the hack 'n' slash-focused battles where you mow down hundreds of enemie
hack ‘n' slash gameplay is still fun; engaging strategy elements
steep learning curve
The Warriors franchise and its formula is pretty common knowledge these days, with the hack 'n' slash-focused battles where you mow down hundreds of enemie
hack ‘n' slash gameplay is still fun; engaging strategy elements
steep learning curve
With Samurai Warriors 4 , Omega Force's other established Musou series finally steps out of the shadow cast by their more revered Dynasty Warriors catalogue. At long last, the repetitive gameplay and stale storytelling that hampered previous installments is lessened as a result of several refined...
The PS4 version of Samurai Warriors 4 Empires was primarily tested for the purpose of this review. Samurai Warriors 4 Empires takes a different approach in the story mode compared to it's predecessors, opting for a large scale scenario driven story mode in lieu of the individual character driven...
Samurai Warriors 4 is truly for the fans of Tecmo Koei and its sister franchises, Dynasty Warriors and Warriors Orochi . The gameplay is solid and while it doesn't feel like it's progressed as much as it could and Omega Force continues to be perhaps a bit too comfortable in pushing its series'...
+ Chronicle Mode; + Character customisation; + Cinematics and voice-acting
- Combat and main missions can get repetitive; - Graphical pop-in/pop-out; - Annoying pre-mission music
Take Samurai Warriors 4-II, add a dash of strategy. Stir until sold.
As in previous Empires titles, the default campaign mode has players picking out a feudal warlord and a bunch of officers before taking charge of a particular region within mainland Japan against one of the many historical battle scenarios that are unlocked the more you play.
Koei Tecmo is getting good at milking its Samurai Warriors franchise by creating sequels to its sequels . Samurai Warriors 4 spawned Samurai Warriors 4-II , and now Samurai Warriors 4 Empires has been unleashed.
Stylish officer models; Heavy strategic element; Fight dozens of enemies at once
Carbon-copy enemies; Uninteresting battlefields; Lack of engaging story; Tags
First Empire game ever played and I love it so far. The only thing negative is that is was very complicated and hard to get in the begging. But now I am putting tons of hours into it. Glad I bought it
Omega Force's prolific Dynasty Warriors and its various spinoffs will likely be familiar to most semi-serious gamers at this point. There's a ton of them on the market, and they all share similar gameplay that involves rampaging around a battlefield, mowing down hordes of insignificant enemies en...
Watching my created character going rampant with Saika's rifle
Plodding through the protracted endgame of a custom campaign
Samurai Warriors 4 Empires is what Omega Force should have released a long time ago. For years now, Musou games have become less and less intuitive, providing a dwindling impact with every new release
Refreshing inclusion of strategies; Fluid combat; Different variables to keep the game interesting
Genesis mode adds very little; Combat is repetitive; Fights can be overwhelming
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