I've never been a fan of the Tomb Raider series. During the jump from 2D to 3D back in the 90, games went through a weird phase, causing a number of issues for player and camera movement.
I've never been a fan of the Tomb Raider series. During the jump from 2D to 3D back in the 90, games went through a weird phase, causing a number of issues for player and camera movement.
The reboot has become something of an abused trend in the past couple years, as I've mentioned before . At the time I wrote that column, Splatterhouse and Castlevania: Lords of Shadow had both launched to reboot their respective franchises, and since then we've seen reboots of Devil May Cry , XCOM...
A whole new Lara Croft, a beautiful new world to explore and so much more excitement to be had.
Progressive difficulty makes it easy to keep up; beautiful environments; awesome musical accompaniment; nonstop action sequences; excellent checkpoint system; manageable puzzles; an actual in game reason to collect the collectibles; great story that just doesn't stop; awesomely gory death scenes...
Glitches that caused unnecessary deaths; somewhat inconsistent AI; skills that are almost useless unless taken early in the game; some fights more frustrating than they should be; Tomb Raider themed dreams every night I've played it
Maverick Reviews: Tomb Raider My favorite game genres are Adventure, Platforming, and Stealth, hence why my three favorite gaming franchises are Uncharted, Metal Gear Solid and Assassin's Creed. The new reboot of Tomb Raider interested me for these very reasons.
A brief lapse through the thunder opens, the silence shattered by a single gunshot, then another and another in rapid succession. A young woman's scream is barely heard above the howling, shearing wind.
Brutal combat; stunning audio; lighting; particle effects; excellent reboot
Hand holding icon hints a pain; multiplayer is instantly forgettable
Lara Croft has always been seen as a tough female icon for the games industry. People everywhere loved her, so much so that she spawned two mediocre Hollywood films and even starred in a Lucozade advert in the mid '90s.
Lara's had more than a few turbulent years since an ‘accidental mouse slip' brought her to prominence almost two decades ago. Championed first by Core Designs, then shipped off to Crystal Dynamics, she's undergone rewrites, retcons and ever-changing personal tragedies.
The Tomb Raider franchise and the character of Lara Croft have gone through some changes over the years. Development studio Core Design have handled most of the games in the series until it was handed over to Crystal Dynamics, who have been toiling away ever since to revitalize the story of the...
Great narrative pacing; a new character is born and we like her; great music; some gorgeous locations and well-animated characters on display; fun combat and action
Too much emphasis on action and too little on puzzles and exploration; QuickTime Events are overused as well; multiplayer seems a bit obsolete
Tomb Raider for me, is the ultimate franchise to experience third-person action and adventure. I remember the days of Tomb Raider 2 (arguably the best game in the original series); the days of locking up the old butler in the refrigerator and fighting a huge orange dragon boss at the end still...
I live in a household where the original Tomb Raider games are the benchmark that all other games are scored against. Much like I would compare any platform game to Super Mario Bros.
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