Not expecting much but it was cheap enough to give it a go and i was pleased.
Not expecting much but it was cheap enough to give it a go and i was pleased.
Full on action cool graphics for price absolute bargin
Rage 2’s slick gunplay, entertaining powers and mad characters make the journey fun from start to end, even if its side-missions and open-world suffer from traditional tropes.
Weapons and Nanotrites are satisfying, visceral and tight; Vehicle combat is slick; Story never outstays its welcome; It really is a wasteland;
Monotonous side-missions; It really is a wasteland...
There's a delicious, deadly elegance to Rage 2's combat, and without it, this review would've been vastly different indeed. But for all the frantic fluidity you get in those high-octane clashes, there's just not enough happening outside of the eight-ish hour long campaign to keep you properly engaged, and the furious fun of those tight, tense story levels only serve to emphasise how achingly repetitive everything else is. With a "Games as a Service" roadmap already in place, there's every chance we'll see id and Avalanche put right the wrongs and squish the bugs, but for now, Rage 2 is more boring than berserk.
Fabulous, meaty gunplay; A satisfying assortment of bonus powers and abilities; Story missions are mostly enjoyable;
A lack of enjoyable things to do once you've completed the main campaign; Terrible vehicle mechanics make driving a chore; A cluttered, confusing UI and menu system made worse by input lag;
Fabulous, meaty gunplay; A satisfying assortment of bonus powers and abilities; Story missions are mostly enjoyable;
A lack of enjoyable things to do once you’ve completed the main campaign; Terrible vehicle mechanics make driving a chore; A cluttered, confusing UI and menu system made worse by input lag;
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