Where does one truly begin to tell a story? When the beginning is not the start and the end merely the commencement of another chapter, how does one flow through the narrative in a way that keeps the viewer engaged and not confused?
Gorgeous visuals; simple and intuitive controls; fluid gameplay results in epic showdowns; the tv episodes are a treat to watch; interesting use of the protagonist and antagonist dynamic
Decisions don't seem to have much impact on narrative; some parts of the plot feel poorly explored; sequel baiting ahoy