Breaking out.
So many options help to keep you interested; Prison Stories are surprisingly emotive and personable; So many outcomes
A lot to get used to; Observing large complexes can be awkward to do
Breaking out.
So many options help to keep you interested; Prison Stories are surprisingly emotive and personable; So many outcomes
A lot to get used to; Observing large complexes can be awkward to do
Emerging from Early Access lean and focused, Prison Architect is one of the best management games in a long time.
This port of the popular PC prison-building game has been nicely executed to deliver a deep and compelling experience on consoles. Its complex menus and mechanics present a fairly steep learning curve, even with the game's effective tutorials, but once you get over it, Prison Architect is a...
I bought this game for PC months ago and logged solid amount of time toward it. It is fresh and full of challenges. The mix of sandbox and management aspects give it life beyond the initial building. As you manage you generate money and can continue to build.
This is one of the best games for the PC and I like the fact it is now released on Console versions I can't wait for the updates that will come I like the fact it is amazing and it is worth every penny as it is an amazing game to play on
Prison Architect can only be described in one word – frustrating. As someone who is a fan of simulators, I prefer the instructions to be easy to grasp, but that isn't the case with Prison Architect .
Have you ever stopped and thought to yourself "I would love to run a prison"? No? Me either. I'm not saying Prison Architect might make you reconsider your stance – however – it does manage to make the micromanaging of a prison utterly compelling.
I don't know the first thing about prison. Not even Hollywood's version of prison. Oz, Prison Break, Orange is the New Black-I bounced off every one of those TV shows. I've only regarded prisons from a distance.
Brilliant! Bought for my boyfriend but I found I enjoyed it myself!
Strategy and management games on consoles come around every now and again, and most the time we unfortunately find ourselves having to say something about the controls. " It's a great game, but it just hasn't been thought out for console properly ", is the kind of thing that seems to get said again...
Variety in gameplay; Surprisingly deep; Decent sized text; Well thought through controls
Occasional odd AI moments; Panning across large areas can be clunky; Loading icon pops up in front of text box in story mode; Some rooms are a bit fiddlier to create
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