You see it all too often: success stories end a silent death after x amount of repetitions of what originally made it successful. Look at Need for Speed or – in my opinion – Command & Conquer and even Splinter Cell starts gets nearer to that point.
You see it all too often: success stories end a silent death after x amount of repetitions of what originally made it successful. Look at Need for Speed or – in my opinion – Command & Conquer and even Splinter Cell starts gets nearer to that point.
With the Prince Of Persia formula threatening to go stale after three games, Ubisoft developed a simplified approach to acrobatic adventure. A new Prince assists Elika, a woman driven to clean her supernaturally stained homeland.
The ending; which justifies slogging through many grand but eventually monotonous landscapes
You hear the phrase "fertile ground" for the thousandth goddamn time
Elika gives Kevin VanOrd a hand in this Prince of Persia video review.
Intricate level design; Beautiful art direction; Platforming is entertaining and looks great; Cinematic combat moves are cool to pull off and impressive to watch; Elika's presence leads to unique gameplay mechanics
Really; really easy; The new prince isn't a good leading man; Some combat and platforming annoyances
In many modern games, you rain death upon your enemies; how refreshing, then, that your main task in Prince of Persia is to breathe life into a darkening world. That doesn't mean that the forces of evil aren't on your tail in this open-world platformer, but the most indelible moments of this...
Intricate level design; Beautiful art direction; Platforming is entertaining and looks great; Cinematic combat moves are cool to pull off and impressive to watch; Elika's presence leads to unique gameplay mechanics
Really; really easy; The new prince isn't a good leading man; Some combat and platforming annoyances
It might sound strange for some people, but I never fancied this kind of "action-platformer" titles like Tomb Raider, the Sands of Time trilogy and I didn't even get over-excited by the highly appreciated Shadow of the Collosus (actually I found it quite boring) – so I was not really eager to start...
I was surprised by how lazy the ‘no death' mechanic made me. It spite of the path through any level being laid out as plainly as possible, I still managed to need rescuing quite often, mostly because I had stopped paying attention. Why bother lining up a jump if you can't fall?
When Prince of Persia: The Sands of Time was released in 2003, it was hailed as nothing short of a masterpiece. The modern-day retooling of one of the biggest franchises of gaming's golden age received immense critical acclaim, and game of the year awards for its inventive control scheme, stunning...
At first glance, Prince of Persia is easily the most eye-catching game of 2008. There were games with more anticipation – Metal Gear Solid 4, Gears of War 2 or Grand Theft Auto IV - but they had a built-in fan base with characters that are recognizable the instant that you see them.
Prince of Persia seems to be taking over the world this week with the lauch of a new video game and movie. Today lead game reviewer Richard Lewis takes a look back at the title which started the franchise back in 1989.
Prince of Persia 3D is a 3D action-adventure sequel to the classic game Prince of Persia I-II (launched in 1989). It's looking (at first sight) as a 3D conversion of Prince of Persia. Same traps, potions, enemies, but better, much better.
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