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What do you think about Metal Gear Rising Revengeance (PS3)

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4.1
49 reviews
1
6%
2
0%
3
12%
4
49%
5
24%
IGN
★★★★
10 years ago
Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance tries not to waste a moment of your time. In the 4-6 hours required to complete its campaign, you'll cross the globe, have sword-fights with skyscraper-sized mechs, team up with an A.I.

Fast; stylish; and technical swordplay; Outstanding; energetic music; Upgrades and unlocks incentivize replays; Blade Mode is smarter than expected

Unreliable camera; regular gameplay interruptions

PC Magazine
★★★★
11 years ago
Metal Gear Rising: Revengeance (PS3)

Famed video game designer Hideo Kojima first revealed what would become Metal Gear Rising: Revengeance at a Microsoft E3 press conference in 2009-roughly the halfway point in this console generation's life cycle-when it was billed as Metal Gear Solid: Rising.

Thrilling, cinematic action; Incredibly fun slicing mechanic.

The camera is wonky at times; Some of the more jaw-dropping action sequences have a modicum of interactivity.

VentureBeat
★★★★
11 years ago
Metal Gear Rising: Revengeance unsheathes an action-packed, yet imperfect, experience (review)

During the first few hours of Konami's adrenaline-soaked adventure Metal Gear Rising: Revengeance, you'll use missiles as platforms to jump toward a helicopter so you can slice it in half with your overpowered sword.

You are the demigod of destruction Playing as Metal Gear mainstay Raiden - the doe-eyed rookie operative turned ruthless engineered assassin - you can pretty much slice and kill anything in your path; Revengeance gives you an arsenal of upgradeable weapons and moves to ramp up your badass quotient.

The camera is your toughest enemy Raiden can defeat anything … well, almost; Revengeance's camera stands as its most frustrating and unbeatable obstacle; You would think that action superstars like Platinum Games could have perfected such a feature, and if you did, you'd be wrong.

Generation NT
★★★★
11 years ago
Test Metal Gear Rising Revengeance

Alors que la licence Metal Gear Solid n'a pas fait son retour depuis le quatrième épisode, Hideo Kojima avait révélé l'existence d'un spin-off. Baptisé Metal Gear Rising : Revengeance, ce dernier ne met aucunement Snake à l'honneur, mais bien Raiden, le héros mal aimé de Metal Gear Solid 2 : Sons of...

Gameplay efficace et jouissif; Fluide et optimis; Réalisation graphique honorable; Plusieurs clins d'œil à Metal Gear Solid; La pâte décalée de PlatinumGames

Pas de gestion de la physique; Caméra énervante; Décors parfois peu fournis; Durée de vie assez faible

GamerNode
★★★★
11 years ago
Metal Gear Rising: Revengeance Review

It's a hard thing to do: successfully branch off a popular series into another genre. A lot of gamers, myself included, had this thought in mind when Konami decided to move the Metal Gear franchise away from its stealthy roots and take a more action-oriented approach with Metal Gear Rising:...

Flawless; fast; deep; brutal swordplay; Themes stay in tune with the Metal Gear franchise; Adrenaline-pumping soundtrack; Unlocks and leveling invite replays

Secondary weapons slow down play; Awkward facial expressions during cutscenes

GamesRadar
★★★★
11 years ago
Metal Gear Rising: Revengeance review

"You'll really get a sense of the playful, collaborative relationship between Platinum Games and KojiPro..." "...Blade Mode is such a novel concept that it never becomes dull." "...too often do [environments] feel like a barebones playbox." "..

Revengeance feels like a Metal Gear game; The flashy; stylish action; The slew of extras that will keep you coming back for more

The lack of character development for the boss villains; The unreliable parrying system; The barebones environments

PlayStation Universe
★★★★★
11 years ago
Metal Gear Rising: Revengeance Review - 'Swordplay has never been this much fun'

Once again Platinum Games conjures up an action-packed masterpiece. Swordplay has never been this much fun.

Captivating cut-scenes and cinematic sequences; Blade Mode adds an innovative new mechanic to the hack 'n slash combat; The frenetic pace and challenging enemy encounters can be exhilarating at times

Generic level design; Shifting camera angles can leave you disorientated during combat

GameSpot
★★★★
11 years ago

Metal Gear Rising: Revengeance sees the cybernetically enhanced Raiden severing his ties to the stealthy gameplay of old, charging headlong behind enemy lines with a fresh pack of batteries and a thirsty blade by his side.

The fast-paced combat excites your reflexes; Depth and complexity coexist in harmony; Decimating environments is a guilty pleasure that never gets old; Raiden's intriguing personal story justifies his return to the spotlight

Occasional camera issues can be distracting; Most environmental palettes lack variety; The predictably political plot fails to excite

Destructoid
★★★★
10 years ago
Metal Gear Rising: Revengeance: Blade Wolf

Metal Gear Rising: Revengeance 's Jetstream DLC was a bit of a disappointment. It consisted of mostly re-used environments, similar play mechanics, and didn't really have any bearing on the core plot nor did it enhance the characters in any way.

PlayStation LifeStyle
★★
★★★
11 years ago
Metal Gear Rising: Revengeance Review (PS3)

Lightning Bolt Confusion strikes with disappointment and shame.

Zandatsu is cool and satisfying; There are a few badass action sequences; The misery; I mean game; ends in five hours

Where do I begin; Awful parry system; Constantly obstructed camera and narrow rooms blocking view; Enemies are overly difficult; and circle out of vision; Bosses cannot be hit at times; adding to the ample frustration; Bosses; grunts; even supporting characters are bland and forgettable; Stealth and...

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