'Hyperdimension Neptunia' is a franchise I've wanted to enjoy ever since the first game was brought to the West in early 2011. Unfortunately, I've ended up disliking every single entry.
'Hyperdimension Neptunia' is a franchise I've wanted to enjoy ever since the first game was brought to the West in early 2011. Unfortunately, I've ended up disliking every single entry.
There are a lot of RPG's in store for the year 2016, and getting ahead of the pack in terms of release date is none other than Megadimension Neptunia VII . Despite the misleading title, it's not the seventh game in the main series.
The Neptunia franchise is already approaching its five-year anniversary in North America. It was only a matter of time before Idea Factory and Compile Heart shifted the niche RPG series to the next generation of consoles, following its considerable success on previous-gen Sony hardware.
You would be forgiven for reading the latest Neptunia title as the seventh entry in the series, given Compile Hearts' rampant release schedule for these games. However, the VII is in fact meant to be written as "V-2", in what was probably a playful jab at Final Fantasy VII.
Megadimension Neptunia VII does things pretty much by the book, as far as the Neptunia series goes: a zany meme-filled and self-referential plot, attractive personified videogame consoles as 'goddesses,' story-dungeon-story pattern, and a turn-based battle system that will leave fans in a familiar...
It is a really well done hyperdimension game, as a person who has played re birth 1-2-3 and hyperdevotion I give this one a full 10/10, the game looks beautiful, it plays nice and voice acting has gone a long long way since day 1.
Like a Kangaroo!
Nice visual improvements; Combat is still fun; Lots of content
Recycled content; Inconsistent voice acting
It's easy for a long-running series to become lazy and self-perpetuating. Fans expect similar plots, enemies and settings, so the urge to present a familiar product can be tough to fight, especially when there's no way of predicting whether taking risks will delight or alienate existing customers,...
Your sidekick is a Seaman
Getting 1-shotted by every monster in a dungeon that I had no idea I was too low-level for
Neptune. Neptune never changes. Be it a tasty treat, a lunch time fancy, some gaming with her fellow CPUs, or beating the living hell out of some sort of browser pop-up demon in an alternate dimension, Neptune and her younger sister Nepgear retain that same bubble charm and naive spirit, scantily...
Fluid battle system; Easy to navigate; Simple to learn; play; Intuitive game progression
Lazy design for dungeons; Lengthy; simple cutscenes; Glut of dialogue
It's pronounced Vee-Two Last summer, Destructoid promoted a blog by the magnificent OverlordZetta that asked what the deal was with Compile Heart. The question was a rhetorical one.
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