Land of the Lost The visuals are quite nice, maintaining a slightly faded, pastel impressionist look throughout the game. The 3D models are simple, and it makes cutscenes feel sort of like a puppet show, but I kind of liked that about older RPGs.
Land of the Lost The visuals are quite nice, maintaining a slightly faded, pastel impressionist look throughout the game. The 3D models are simple, and it makes cutscenes feel sort of like a puppet show, but I kind of liked that about older RPGs.
Loved it just as much as I am Setsuna. Great throwback.
Tokyo RPG Factory is mostly known for its work at I Am Setsuna, a splendid JRPG that's meant to be a love letter to fans of the classic JRPGs of the 90s. The newest project of the studio, Lost Sphear shapes up to be similar in almost every aspect with I Am Setsuna, so if you liked that game a lot,...
Charming artwork; Solid writing; Lengthy campaign; Great soundtrack; Improved Spritnite combat system
Lack of originality; Graphics needs an upgrade
"...Lost Sphear is an unremarkable yet pleasant JRPG experience..." © 2018 Square Enix, Tokyo RPG Factory. All rights reserved.
Great visuals and music; intriguing narrative concepts; quality of life improvements
Overall story falls flat; needlessly bloated systems; unbalanced
Awesome, just like I am setsuna very much in the style of final fantasy IX. Great story and battle mechanics
One of my favorite aspects of video games as a medium is its penchant to evolve. Japanese role playing games have been around for over decades and they've gone through a myriad of changes over the years.
If imitation is the sincerest form of flattery, then videogames have become borderline sycophantic. They have become so good at imitation that people even have an entire category for it: clones. Zelda clones, Mega Man clones, Metroidvanias; the list goes on.
Lost Sphear is out now on PS4, and in times of turmoil and uncertainty, we always know that Square Enix will keep those RPGs coming. This is a game from the developers of I am Setsuma, which was an enjoyable adventure that ended up getting a little tedious come the later hours.
Whatever moral fibre Lost Sphear had seems to have been 'lost' by the immaculate moon.
If there ever was a blueprint for how a JRPG from the 90s should be designed, Lost Sphear is a game that would follow it to the letter. But instead of it having some form of special valuable selling point or aspect that sets itself apart from the norm, the game just simply exists as some form of...
Decently engaging combat; Story becomes engaging later on; Streamlined and traditional mechanics; Options to skip and fast forward are pretty welcome; Some nice vistas at times
Characters are basically embodiments of tropes; Really traditional and predictable story; despite it becoming engaging in later acts; Extremely slow paced; Visuals leave much to be desired; Plain boring at the best of times
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