Forgot password

We'll send an emal to you where you can change your password.

Price alert

What do you think about Kingdoms of Amalur Reckoning (PS3)

0 characters (min 20)

Product reviews

Show product page →
4.2
60 reviews
1
2%
2
0%
3
12%
4
50%
5
22%
TheSixthAxis
★★★★
12 years ago
Kingdoms of Amalur: Reckoning Review (PS3, Xbox 360)

Ever since its announcement there has been a capacious amount of buzz surrounding Kingdoms of Amalur: Reckoning, and not just because 38 Studios founder, Curt Schilling, happens to be a retired baseball hero.

Well above 40 hours of content; Character progression is non-intrusive; Variety of skills to upgrade; Successful binding of hack n' slash; action RPG; and MMO genres; Crafting is actually useful; adding depth to the already thorough loot system; The foundational lore propping the game up is...

Simple A to B plot made worse by one-dimensional; ultimately forgettable characters; Borrows from the MMO genre a little too much; Combat could still use a bit of work

Digital Spy
★★★★★
12 years ago
'Kingdoms of Amalur: Reckoning' review

with the visionary genius of comic book legend Todd McFarlane, developers 38 Studios and Big Huge Games aimed to make a whopping impact on the role-playing game genre with this one.

amazon.co.uk
★★★★★
10 years ago
I love it!

I can't understand why this game is less popular than Skyrim when it is a million times better. Easily my favourite PS3 game ever. I just absolutely love it, Going to be gutted when i've finished it since there won't be a sequel :'(

extremegamer.ca
★★★★★
11 years ago
Kingdoms of Amalur

Kingdoms of Armalur is a labour of love, an in-depth shout out at how a role-playing game should be, or at least what joint developing house 38 Studios and Big House Games believe a role-playing game should be. With a delicate dose of anterograde amnesia we are reckoning some Armalur.

Large world with lots to do beyond the main quest; Combat is surprisingly tight and interesting; Lots of choice when it comes to developing your character; Traditionally speaking; Kingdoms hits all the right spots

Base character creation is weak in comparison to other titles; Crude interface; Narrative will either grab you or leave you expecting more; Some minor glitches; Not enough motivation given to the player to work through the side quests; No morality on choice to cement you into the world

canadianonlinegamers.com
★★★★
10 years ago
Kingdoms of Amalur: Reckoning (PS3) Review

I seem to have this love/hate relationship with RPG adventure games. On one hand, they appeal to the anal retentiveness and control freak part of my personality.  I spend hours fine tuning items; tweaking the stats of my character; selling and resupplying items; and then comparing and contrasting...

Web Wombat
★★★★★
12 years ago
Kingdoms of Amalur: Reckoning

Films and books such as The Lord of the Rings and Eragon have always left me feeling the desire to do battle in these magical worlds. To one day pick up a sword and take up the quest to save the world.

Futuregamez.net
★★★★
12 years ago
Kingdoms of Amalur: Reckoning

, it's arrived with very high expectations. So who is this all-star cast I'm talking about? Well the open world RPG design was led by Ken Rolston, the lead designer of The Elder Scrolls games

AAG
★★★★★
12 years ago

8th March 2012 - The last action RPG I really got stuck into was Dragon Age 2 and it left me a little disappointed. It was no Dragon Age: Origins, sure the fighting was faster paced and more action orientated but it felt an overall more shallow experience.

ebay.com.au
★★★★
11 years ago
Reckoning - beautiful and engaging

I purchased this as I am a fan of RPGs. I really like this game, the graphics are beautiful, voice acting is good and storyline engaging. The battle system is a little disappointing as it quickly descends to button mashing but with RPGs the story is paramount and this is an engaging one in a...

Gameplanet
★★★★
12 years ago
Kingdoms of Amalur: Reckoning review

If IKEA sold RPG games, this is probably what they'd squeeze into a flat-pack.

Visceral, clever combat; A large, rolling landscape with varied characters and encounters; Clever player-building options that seldom feel forced.

A real compendium of other RPG tropes with little innovation bought to the table; Fussy camera angles at times, and cinematic scenes lack polish.

|< < 1 2 3 4 5 6 > >|

Price alert