Films and books such as The Lord of the Rings and Eragon have always left me feeling the desire to do battle in these magical worlds. To one day pick up a sword and take up the quest to save the world.
Films and books such as The Lord of the Rings and Eragon have always left me feeling the desire to do battle in these magical worlds. To one day pick up a sword and take up the quest to save the world.
, it's arrived with very high expectations. So who is this all-star cast I'm talking about? Well the open world RPG design was led by Ken Rolston, the lead designer of The Elder Scrolls games
Every mortal of Amalur is born inside the weave of fate, doomed to walk along an unchangeable path and endure predetermined events – except for you, the hero. How exactly you fell is unknown, nor is it important, because fate can now be twisted to your liking.
Fluid; rewarding combat; Deep character customization
Tiring side-quests; Generic environments; Confusing plot
With big names on the development team like R.A Salvatore, Ken Rolston and Todd McFarlane, Kingdoms of Amular (KOA) had some high expectations to live up to. Taking place in a beautifully crafted world designed by Ken Rolston (Elder Scrolls IV: Oblivion), you awaken from death and quickly learn that...
A ton of content in a pretty RPG package.
Huge world to explore; tons of content; involved crafting systems; many viable character builds; involved combat system
Goofy voice acting; standard RPG story; minimap is too distracting; too many quests at a time
What do you get when you mix R.A. Salvatore (veteran fantasy author), Todd McFarlane (creator of Spawn), and Ken Rolston (lead designer for Morrowind and Oblivion)? Other than a brainstorming sessions I would kill to sit in on, you get Kingdoms of Amalur: Reckoning, the latest fantasy style RPG.
with the visionary genius of comic book legend Todd McFarlane, developers 38 Studios and Big Huge Games aimed to make a whopping impact on the role-playing game genre with this one.
Kingdoms of Amalur: Reckoning is an epic, open-world role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times best-selling author R. A. Salvatore, bringing a new level of intense action combat to the RPG genre.
Progression also leads to better weapons, armour and other equipment. Unfortunately, this leads to the old RPG conundrum of inventory – what to keep and what to dispose of. Since you can't keep everything with the limited inventory space, gamers will either be constantly running back and forth to a...
The amount of character customisation open to the gamer is amazing
The combat controls seem somewhat console orientated.
Well worth the money, especially when I reserved it here and got it for a great deal. There is literally soo much content to cover in this game from side quests to faction quests to main storyline. Reminds me of a cross between Gd of War and Fable.
Great combat system Fun gameplay Strong RPG elements Easy menus AI animations Plenty of content
Sometimes camera angles get messed up Cant zoom out Poor story - very random
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