Not played killer instinct before, but what a great beat em up! The fight system takes a little getting used to but you will be pulling off some impressive combo's in no time
Not played killer instinct before, but what a great beat em up! The fight system takes a little getting used to but you will be pulling off some impressive combo's in no time
This game is a bit boring with a very lame excuse for a story mode. Was not very interesting at all. It does have great characters and awesome graphics.
Works great and was exactly what I expected
There are dozens of reasons to play fighting games. You might like a robust combo system, you might enjoy sexy fighters in revealing costumes that can "kick high", you might like beating up your siblings or friends in a virtual fashion that won't get you in trouble or you may enjoy the more serious...
Positives Fluid animation; deep and rewarding combo system; excellent tutorial dojo; unique purchase scheme
Negatives Sparse on content; no single-player story or progression modes; potentially offensive characters
Killer Instinct is back to bust heads and break combos after an almost two-decade-long hiatus. Once you decipher the game's free-to-play pricing , you discover a bombastic brawler whose balanced fighting mechanics buck the trend towards very long, very technical combos while still providing an...
Fights are intense and engaging; Combo and counter breakers emphasize mind games; Online play runs smoothly; Ultra Edition includes classic Killer Instinct
Barebones online and offline modes; Lacks replay sharing
Killer Instinct isn't what you'd typically call "free to play," and that's bloody marvellous. See, us hacks were quick to mislabel Xbox One's debut fighting game after its E3 showing, but we eventually learned that things were slightly more nuanced than just "F2P.
Fluid; brutal and versatile action feels fantastic on the new D-Pad; Handsome crisp visuals benefit from gratuitous particle effects; Exhaustive playable tutorials and smart business model
Desperately needs the story and arcade modes ASAP; feels a bit flimsy; Jago vs Jago match-ups are already wearing thin; Some classic characters still MIA; more memorable arenas would be nice
An excellent reboot of an unfairly forgotten fighter, but the way it's being sold does it no favours and severally restricts the fun to be had online.
A unique combat system that keeps the best of the earlier games and adds in some useful new ideas of its own; Decent graphics that make the best of the original designs
The microtransaction system is ruinous to the variety of the game; especially online and especially as there are too few characters anyway – or game modes for that matter
I've been playing Killer Instinct until my thumbs hurt. The left analog stick didn't give me the level of control that I needed so I switched to the Xbox One controller's new-look D-Pad fairly early on in proceedings (side note: it's much superior to the Xbox 360's for fighters).
Fighting games are hard. For many they're impenetrable. Sure, you can do a hadouken; that quarter circle forward motion is ingrained in the psyche of most gamers of a certain generation, but beyond that? Well, things get complicated. And online? Forget it.
Killer Instinct succeeds as reboot of an almost forgotten fan favourite, updated just enough to feel relevant against modern competition. The fighting mechanics based almost purely on combos is fantastic, with a tutorial mode that will whip incompetent fighting ninnies into shape in minutes.
+ Awesome combos; + Detailed tutorial; + Free to try; + Original games with Ultra DLC
- Lacking modes; - Not enough characters; - Not as cheap as it appears
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