By the third trip into the world of Gamindustri, the dimension where major consoles and a few key game developers are represented by fighting girls, a formula has been well established: New villains appear to threaten the status quo, and a group of consoles learn to be friends and work together in...
The finale video taking the characters through a brief history of video games
Stumbling without warning into one (of many) dungeons full of one-hit-kill enemies